- Joined
- Mar 4, 2014
- Messages
- 256
You know, if this had been uploaded on the 1st of April, I might have understood it as a joke. But on the 2nd? What even is this? ; I can't even call it a custom campaign since items don’t transfer from mission to mission, nor do skills or anything else for that matter. It feels more like just a list of maps rather than an actual campaign, and everything about them is lacking.
Where do I even start?
- Every mission begins with me having zero farms for some reason. It's bizarre and really annoying to have to build 20 farms every time.
- Arthas starts at level 10. What’s the point of starting with a maxed-out hero? It’s boring to play when the hero is already at the highest level.
- The terrain in every chapter is awful, making it feel like a beta version of what the game is supposed to be. It feels like it needs at least 10 more alpha and beta updates.
- The AI is super confused at times, but it does micro the low hp units back, which is something positive to be fair.
- The victory conditions in most missions are strange. Sometimes you get the victory screen at random, and other times you just have to move from point A to point B with your hero to "win" the mission.
- After I finish a chapter, I have to start the next one manually; it doesn’t advance on its own for some reason.
- Having allies that are neither fully controlled by the AI nor the player is one of the worst choices for a custom campaign. For example, in Chapter 8, Outland, it's quite frustrating to have to manage heroes and units while the AI is actively resisting your commands!
- There is just too much nonsense, and the further I got, the worse it became. I suggest checking out other custom campaigns from different creators on this site to see how it’s supposed to be done.
Positives:
- There are some shops in the early missions, which is nice since that's the only way to get items for your heroes.
- And that's about it.
Playing through this custom campaign is like trying to enjoy a multi-course meal where each dish is served cold and missing key ingredients. You certainly expect a satisfying experience, but instead, you end up feeling disappointed and hungry for some real substance.
Playthrough:
Where do I even start?
- Every mission begins with me having zero farms for some reason. It's bizarre and really annoying to have to build 20 farms every time.
- Arthas starts at level 10. What’s the point of starting with a maxed-out hero? It’s boring to play when the hero is already at the highest level.
- The terrain in every chapter is awful, making it feel like a beta version of what the game is supposed to be. It feels like it needs at least 10 more alpha and beta updates.
- The AI is super confused at times, but it does micro the low hp units back, which is something positive to be fair.
- The victory conditions in most missions are strange. Sometimes you get the victory screen at random, and other times you just have to move from point A to point B with your hero to "win" the mission.
- After I finish a chapter, I have to start the next one manually; it doesn’t advance on its own for some reason.
- Having allies that are neither fully controlled by the AI nor the player is one of the worst choices for a custom campaign. For example, in Chapter 8, Outland, it's quite frustrating to have to manage heroes and units while the AI is actively resisting your commands!
- There is just too much nonsense, and the further I got, the worse it became. I suggest checking out other custom campaigns from different creators on this site to see how it’s supposed to be done.
Positives:
- There are some shops in the early missions, which is nice since that's the only way to get items for your heroes.
- And that's about it.
Playing through this custom campaign is like trying to enjoy a multi-course meal where each dish is served cold and missing key ingredients. You certainly expect a satisfying experience, but instead, you end up feeling disappointed and hungry for some real substance.
Playthrough: