Completly removing a unit's HP regeneration

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Level 2
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Jul 3, 2005
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11
Ok My Friend!!listen!!its Very Easy!!you Will Just Set It That With Every Point Of Strength The Hero Gets Zero (0) Regeneration!!this Can Be Done Like This :

Advanced->gameplay Constants->check "use Custom Gameplay Constants"->find "hero Attributes-hp Regen Bonus Per Strength Point" And Set It To Zero (0).

Hope I Helped!!!
 
Level 10
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Jun 10, 2007
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Ok My Friend!!listen!!its Very Easy!!you Will Just Set It That With Every Point Of Strength The Hero Gets Zero (0) Regeneration!!this Can Be Done Like This :

Advanced->gameplay Constants->check "use Custom Gameplay Constants"->find "hero Attributes-hp Regen Bonus Per Strength Point" And Set It To Zero (0).

Hope I Helped!!!

He already said that wouldn't work, because it would affect every other hero.
 
Level 10
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Jan 21, 2007
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Yes what azn said will work for sure, jeeze guys it's 1 line below what you were looking at in the editor ;].
 
Level 3
Joined
Dec 16, 2007
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38
Try this:

regenmd6.png


That's all, See ya.. :]
 
Level 19
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Aug 24, 2007
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2,888
Put each in a group with trigger
and make them lose
0.05*Strenght of them*0.1 hp per 0.1 seconds
(0.05 is hp regen per str if you change it change 0.05 too)
with trigger
 
Level 3
Joined
Dec 18, 2007
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You could also Set 0.0 regen per strenth From Gameplay Constants AND-->

-> Add neutral hostile Regen To All other units

There is another way too!.. If you want just to have A big diffrence from other units (i am talking about regen) just give less strenth to that units MOre to others .. make sure you give to that units more life and damage of course if Strenth is it's primary attribute!:wgrin:
 
Level 4
Joined
Dec 15, 2007
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Problem solved. Divided my hero's strength with number of health gained pr sec pr strength points, and used this number as a negative number of a regeneration spell I made. Thanks for all suggestions, they've been full of inspiration and stuff. :)
 
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