Moderator
M
Moderator
12:58, 16th May 2015
StoPCampinGn00b: Despite its average looking terrain, it's balanced and innovative (at the time before others have mimicked this classic) nature helps earn this map four stars.
Sure, the geography is a little off and sure, the lore isn't on point, but the gameplay is adored by many in the battle.net community making this one of the most solid classic Warcraft 3 maps in the mid-battle.net era. That being said, this map isn't for everyone. Starcraft sized armies plus DotA styled Hero gameplay (with all the recipes and such) makes a combination that some will love or be very unfamiliar with. I'll give a tip though, strategic planning and teamwork beats brute strength on this map any day.
Disregard previous moderations and extremely old ratings.
01:36, 29th Jun 2008
Ash: I'm not really sure how it's like DotA, or WC3 melee for that matter. The map basically centres around you building units to either invade or repel forces in Azeroth.
In theory it works, it sounds fun, although invulnerable buildings, camps in strange places and unbalanced units certainly aren't.
The pull off, storywise, is okay. Things work, but that's about it. The horde seriously overpowers humans, in fact they really don't stand a chance. I was also wondering why Stormgrade was so far up? Speaking of which; the 'georgraphy' of the game has fault, and you're missing an island.
I can understand why that would be removed, for balance reasons; you don't want army's turning up in strange places.
Just balance the map out, and the rest will come.
2/5 - Approved.
StoPCampinGn00b: Despite its average looking terrain, it's balanced and innovative (at the time before others have mimicked this classic) nature helps earn this map four stars.
Sure, the geography is a little off and sure, the lore isn't on point, but the gameplay is adored by many in the battle.net community making this one of the most solid classic Warcraft 3 maps in the mid-battle.net era. That being said, this map isn't for everyone. Starcraft sized armies plus DotA styled Hero gameplay (with all the recipes and such) makes a combination that some will love or be very unfamiliar with. I'll give a tip though, strategic planning and teamwork beats brute strength on this map any day.
Disregard previous moderations and extremely old ratings.
01:36, 29th Jun 2008
Ash: I'm not really sure how it's like DotA, or WC3 melee for that matter. The map basically centres around you building units to either invade or repel forces in Azeroth.
In theory it works, it sounds fun, although invulnerable buildings, camps in strange places and unbalanced units certainly aren't.
The pull off, storywise, is okay. Things work, but that's about it. The horde seriously overpowers humans, in fact they really don't stand a chance. I was also wondering why Stormgrade was so far up? Speaking of which; the 'georgraphy' of the game has fault, and you're missing an island.
I can understand why that would be removed, for balance reasons; you don't want army's turning up in strange places.
Just balance the map out, and the rest will come.
2/5 - Approved.