I finally finished the campaign! It took me a lot of time actually, like 10 days, between work and friends, but I can say this was worth the wait. I purposely waited some months before playing the campaign because I hoped to experience it the best I could, with as many bug fixes and all. I won't go in details for every chapter (even though I'd love to), but I'll gladly give a round of applause to:
1: The great map building, which was super true to the original but managed to transfer perfectly well to the WC3 engine and nature, and the terrain was superb, a work of art in every shot!
2: The voiceacting, which was fantastic. I really liked Orgrim specifically, I got shivers with the Act 3 cutscene after he discovers Gul'dan betrayal, he feels genuine and real.
3: The game design with Heroes (specifically Zuluhed), which rewards creativity and exploration, is something that I dare to say was almost missing from base WCIII, using the Thunderbolt to light up a firecamp and using Heal chain to heal wounded Grunts to make them able to fight again is genius, smart and simple all at the same time, and rewards you if you realize you can do it and it works.
4: The cinematography, most of the time, is astonishing with the focus on the right subjects and camera position, I think it could be improved on some cutscenes, especially when shots take too much time to change due to long dialogues. I can imagine how hard it can be on the editor, not being a map maker myself, but if I were to give some "actual criticism" it would go there.
5: The writing of the dialogues feels real MOST of the time, especially when they take it slow before battles. Some dialogues are too short or too "barebones", I take for example the one at the beginning of the final mission, it feels "okay" for the moment, but it really stands out when you have scenes like the dialogue between Utok and Rend at the beginning of Mission 4, but these are minimal and rare. I really liked all the little interactions between the characters, like Maim and Zuluhed in mission 13, aswell as Rend and Maim in mission 10. A lot of care was put into these and, honestly, I'm gonna miss these characters in the future, when I'll think back to the funny bits and cool moments they all had, they really grew on me in a very positive way. Another note that I think could use some work (but it would require so much effort) would be to give the Epilogue the "epilogue" feel, which was given mainly to just Utok and Orgrim. I would have loved to see all the others also go their way and exchanging a couple of words between each other after the final battle. It would not really be in WC2 style, but it would definitely fit the writing you used for the project.
EXTRA: All the extra work with models, units, all the references to other games, puns, pop-culture, all these make it feel like the game was actually made by a Blizzard that still cared about their products. All the extra assets, animations and little details (like Zuluhed on the boat, the lore-accurate easter eggs) made me appreciate everything way more, as you could tell (if it wasn't obvious already) that an insane amount of love was put into this.
Overall, I'd give the whole campaign a solid 9.5/10, that half point missing comes mainly from the camera work and a bit of writing that would have improved the epilogue mostly, but the whole rest is just perfect as it is, I wouldn't change much and I am glad to have waited so many years for this because it was 100% worth it. Thank you for this, and I can't wait to play CotSW: Human Campaign when you'll release it. ♥
PS: I know it would be a lot of work, but are you planning on working on a Beyond the Dark Portal campaign too?