Barorque
HD Model Reviewer
- Joined
- Sep 8, 2008
- Messages
- 630
Update 23-Aug-2021: We have now released the polished missions 1 to 4 as a campaign, made possible with the Quenching Mod.
Last edited:
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 1.36.1 If you have the Demo version of CSW (circa 2020) installed - delete it and clean up the retail folder from its assets Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into C:/User/Documents/Warcraft3/Campaigns/
(Or make that folder yourself, if you never played a campaign before)Download installer Asset Installer Put installer into Warcraft 3 folder where Game Launcher.exe is placed Download asset pack Asset Pack Run CSW Installer.exe as Administrator Click button “Load Resource” - pick the Asset Pack Wait till the archive is unpacked Reboot your PC Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 1.36.1 Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into folder for campaign in MAC OS Download asset pack Asset Pack Right click on the TOD_Campaign_Assets.csw file and open with Archive Utility. Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory. Open the terminal and enter the following exactly:
defaults write "com.blizzard.Warcraft III" "Allow Local Files" -int 1If texture issues persist after the above steps, try restarting the machine. Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 1.36.1 Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into folder for campaign in Linux OS Download asset pack Asset Pack Follow the following guide but for Warcraft 3 Reforged: This runs Reforged under Steam's emulation layer Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory The tricky part is finding your "home" directory where you put your custom campaigns. In one user's case (agibsonccc) the filepath was the following:
/home/agibsonccc/.local/share/Steam/steamapps/compatdata/2542504305/pfx/drive_c/users/steamuser/Documents/Warcraft III/CampaignsThe way proton works is you have steam and then an "appid" followed by a "prefix". The appid is basically a mapping to a "game" you specify in the left side in steam. That's wine's root directory. drive_c is C: then from there the paths should be the same. If texture issues persist after the above steps, try restarting the machine. Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.
✦ 17 Missions packed with captivating gameplay
✦ 5 hours of Cinematics capturing and expanding on important lore moments
✦ Lore conveyed through immersing gameplay, bringing you back into WC2 era
✦ Voice Acting for over 1500 lines, from unit quotes to cinematics
✦ Soundtrack recreating original Warcraft II music, made by talented artists
✦ Heroes & Characters introduced through gameplay and cameos
✦ Oil Resource system from classic Warcraft II, for immersive naval experience
✦ Boss Battles with engaging and challenging mechanics inspired by World of Warcraft
Hardware Value Operating System Windows 10 64-bit (latest version) Processor Intel Core i7 Video GTX 1080 Memory 32GB Storage 3GB (for campaign files)
Place - Scope Bug Priority for fix in next patches Comment 1 Global Sometimes Oil UI Warning messages can be played during cinematics Medium Need to investigate jass oil script and fix it. 2 Chapter Nine: Razing of Tyrs Hand Enemy AI doesnt send troops via transports to attack player. Medium 3 Chapter Eleven: Quel’Thalas Troll camp AI might work weird. It has to be rewritten to JASS instead of GUI. Medium 4 Chapter Ten: Stratholme Mounted Gul’dan model has issues with facial animations. Probably need to rework model form scratch. Medium 5 Chapter Ten: Stratholme Enemy Naval AI is not attacking player Medium Require a lot of effort on investigating AI script and testing. 6 Global Upon Loading Saved game, the custom wc2 music list is played over like second layer. Medium 7 Global Building and Unit models willbe updated in next pathces (pkb effects) Medium PKB effect were removed cuz it caused a lot of crashes before 1.36.1 8 Global Some unit animations and models will be fixed and improved Medium 9 Chapter 13: Tomb of Sargaras Sometimes Rend Visual Aura Effect (BlackRoll and Roll) is not displayed . Medium 10 Global Gul’dan spell “Inferno” - summoned infernal need to be better balanced. Low 11 Global Cho'gall and Ogre-Magi Spell animation sometimes overlap and duplicate. Low 12 Global Facial Animations are not stable in the maps that have a lot of dialogues. Low The problem is that faceanim sometimes doesnt work for unknown reasons, and dev need to manually try another faceanim. Change and testing takes a lot of time. 13 Global Items that need custom models:
- Mana potion
- earth elemental summoning token
Low 14 Global Melee unit can attack enemy unit that is standing on the wall, no matter how big difference in Z axis is. Low Melee Attack in game enginge doesnt take into account Z axis. In order to fix this, the additional pathing blockers has to be palced. Tedious and time consuming work that could delay release for many weeks. 15 Global Sometimes Air units can go through models of high towers. Low This reuqires tedious rework of pathing blockers in some missions. 16 Lost Chapter: Dragonqueen The goblin motor boat damage flames are disappearing when Zuluhed dismounts from it. Lowest Hard to identify the reason why it happens. 17 Global Cho'gall In-game text transmissions missing line breaks. Lowest 18 Global FPS drops in some cutscenes that have panorama view IMPOSSIBLE TO FIX The team didnt have the knowledge about some limitations, but we wanted to make some beautiful shots. 19 Global On the loading screen map can crash because of incorrect texture decompression.
Walkaround - restart the mission.IMPOSSIBLE TO FIX Blizzard Bug 20 Global When the Peon which carry resourse is switched to another Building Construction set, the resource he carry is lost. IMPOSSIBLE TO FIX The game engine limitations doesnt allow to fix this bug. 21 Global Units that don’t have Facial Animations:
- Goblin Zeppelin
- Gangrel
- Fanatic
- Twilight Peon
- Cho'gall
IMPOSSIBLE TO FIX Those units are using soundkits of the beasts and mechanisms, whose sounds were replced in import manager. And they don’t have the needed facefx.
Click here for full credits list.
"Huge thank you to everyone who supported us, helped us, believed in us.
We hope this campaign was fun to play. Stay tuned for upcoming sequel
Chronicles of the Second War - Rise of the Alliance."
- LoreCraft Designs team
Awesome! Models, land and optional missions are cool. I passed the first three missions and found a bug: When I order 4 destroyers with 4 shipyards and have 700 oil, all 4 destroyers are ordered, but I am left with -2100 oil.
I wanted to check this out and it gave me an excuse to get WC3 (ive been meaning to play it). i downloaded this demo and put in maps folder in documents folder. Is there something else i need to download for the assets or did i put in wrong area ? i tried playing and most of the assets are missing.
Note: For those who haven't followed us, this is an HD only campaign, it can't be played in Classic.
this campaign is only for HD mode
absense of assets could be in SD
There are quite a few bug-ridden meme games that were made great with modder, Skyrim/Fallout 4 is the first thing on my mind.The problem isn't the fact that we can't play this custom campaign in WC3 Classic.
The problem is we have to pay, or have paid, Activision/Blizzard for having WC3 Reforged while I would like to give the money to you guys for making the remastered of this masterpiece.
i just bought Reforged today, then downloaded this demo, added to Documents\Warcraft III\Maps, opened game and went to single player , custom games, opened map 1 and most of assets are white and menu area is green. I checked the options and its set to Reforged and not classic. i also checked the preferences file and hd=1
That is weird. Has anybody here reproduced this issue?
Indeed has to be it, I cannot replicate the issue. Usually something like that occurs when players have lowest possible settings, but we have solved this issue long ago by properly saving textures.Ok it looks like its my installation. It is not the maps themselves
I couldn't beat the first mission because the quest where I had to kill the human scouts didn't finish even after I killed all of them. (Except one boat that was out of reach)
Maybe it's because I build a base where on their landing-spot before they arrived?
After playing for a bit i gotta say i really like this. Wrote down some of the issues i encountered
Chapter One
- When the humans arrived on the other side of the island i already had workers there working and they disrubted the cutscene with them arriving so it looked weird and you need this gold mine so i imagine players will be going for it early, might wanna block it off untill the humans arrive.
- Healing wound on Utok says it heals for 0 over 0 seconds and it's somewhat misleading, i taught i could heal others with the spell but it's a self heal. Could also just be me
- When Dal'rend has used his roar effect ability it's very hard to see what units are affected by it
Chapter Two
- The voice acotrs of the forest trolls in the first conversation is very slow
- After rescuing Zul'jin it took some time to realize where the swamps was, i had to A attack move on the troll camp to figure out where to go
Chapter Three and Four
- the dialog text sometimes was very close to each other, not sure if a mistake or wc3 reforged's fault
After playing through all of the chapters i'm very impressed, the terrain is beautiful, the custom models are on point and i gotta give credit to the orc voice actors. The cinematics and sound is so good too. Map design and difficulity spike is also very nice
I'm looking forward untill more is released, also i will be very disepointed if Urtok is not promoted to a hero with more abilities for his efforts
Chapter1.
Utok's Healing Wounds - can only be used on self, tooltip implies can be used on others.
Peons - Heavy Burdens, why does this exist? This wasn't a thing in Wc1-3. Is this to prevent long distance mining/chopping?
Wolf Lair - Hit radius is really small, only 3 units can hit it at a time. It feels like it should be more because of how large the object is.
Human Scout Animation - If you make a base at the nothern gold mine before the quest the human units will attack your base there, it messes with their animations and look wonky.
Will continue this later...
Others have already mentioned it, anyway
- I like Dal'rend's Pissed quotes
- Utok's Pissed quotes need more energy IMO
- the Duck doesn't fit well in Reforged, it looks more like an SD asset than an HD asset
- Zul'jin's voice in cutscenes sound like an orc and it's quite different in unit responses
- Chapter 2 quest description is in small caps
- Chapter 4 is just... disturbing, too disturbing. Could've spared the children at least.
- Kingdom of Azeroth? Wasn't it retconned in Warcraft 2 as Kingdom of Stormwind and Azeroth being the continent?
- Could you also change the subfolders in the zip as Chapters 01 - 04 than Chapters One - Four? The alphabet order messes it up
Regarding kids - I though community was dissapointed when in reforged blizz made them invoulnerable. In warcraft 2 orcs were brutish... cruel and bloodthirsty.
Orcs were absolute monsters, and the whole war was a species vs species conquest for survival.
Even though it's a game, even I felt wrong killing those civilians (damn, I made some of their models, kinda felt like killing my creation). But see it as motivation for attacking orcs when you play as Humans.
I'd think of make them not aligned to the enemy and make them neutral to be attackable still like Stratholme; win-win for those who wants to be bad but not actually bad, and those who wants to do 100% clean sweep
It was kinda contradicting to the literally final statement about "honor", I also got the idea that the Orcs were already losing their bloodthirstiness when Gul'dan's warlocks were destroyed and when Orgrimm wanted to remove the Shadow Council from power
but then again, I'd prefer to make them neutral attackable to be attackable still.
Also, I like how the heroes' items and exp carries over to the next chapter; how did you do that on separate maps without save/load funtion?
Also (2), for those using Quenching Mod, I'd strongly recommend turning off water transparency
The maps are protected, you have to open them via single player custom game.hey guys! great work soo far , i've been really happy when i woke up and saw your job on wowhead.
as for myself i downaloaded the maps and everytime i try to open them ( i got reforged) it dosen't work , it says : error
i've tryed to open themn from the editor aswell and the result is the same
hey guys! great work soo far , i've been really happy when i woke up and saw your job on wowhead.
as for myself i downaloaded the maps and everytime i try to open them ( i got reforged) it dosen't work , it says : error
i've tryed to open themn from the editor aswell and the result is the same
thanks for the help, i've did as you said as i usually do for the custom maps and started it in single player mode but nothing.put maps in folder Documents/Warcraft3/Maps and find them in single player mode
Hi! I'm new here. Could you tell me please how I can play this demo? I've downloaded the files, now should I put them somewhere in?Wow, basically the first campaign in the campaign section made for Reforged (along with Spoon's 2p series and Insanemonster's prologue remake). Pretty neat. Congrats to all the people working hard on this project.
Hi! I'm new here. Could you tell me please how I can play this demo? I've downloaded the files, now should I put them somewhere in?
Utok being a dark shaman is within the established lore, during the course of the campaign you'll see his advancement in leading the Orcs, he was an established leader that accompanied many famous Orcs during the course of the war.
regarding the dialogue, I believe @Tamplier777 wanted to pay homage to the original game and made sure that only the first 4 missions have tidbits from the original WC2 orc briefing, so the rest of the campaign will have a coherent dialogue between characters and how events unfold.
Dal'Rend and Maim led both Blackrocks and Blacktooth Grin unto battle during the course of the war, the Blacktooth is more of an Elite Cadre of Blackrocks, so technically they ARE Blackrocks, which is why it's reaonsable for Rend to lead them and command them, under Doomhammer of course.
-the pacing of Mission 1 is being worked on, except some changes soon.
- Naval units and their sounds are still being worked on, a lot of stuff is still WIP, same with abilities.
- the text spelling and punctuation is being closely monitored, we're fixing it as we go.
This is what has me confused about Chapter 1 from a lore perspective. Rend and Maim are the top lieutenants, always by Ogrim's side. They were involved in the invasion of Hillsbrad, saving Zul'jin, Hinterpeaks, and the burning of Quel'thalas, only to take the bulk of the BTG to kill Gul'dan. This was the first time they left Ogrim. They were always with him so they could not betray him by splitting the Horde.- Dal'Rend and Maim led both Blackrocks and Blacktooth Grin unto battle during the course of the war, the Blacktooth is more of an Elite Cadre of Blackrocks, so technically they ARE Blackrocks, which is why it's reaonsable for Rend to lead them and command them, under Doomhammer of course.