BETA 2
General Bug Fixes:
Fix Stasis Totem Lagg
Fix Furbolg Elder Shaman having weak heal
Fix Assassin only targeting very few units
Fix sync cancelling building upgrades
Fix worker being able to claim mid in -dom mode
Fix message when player leaves
-na fixes:
Disable Shrine of Destruction
Fix Tentacles attacking buildings
Fix Starfall hitting buildings
Fix Volcano hitting buildings
Fix Tornado hitting buildings
Fix Blizzard hitting buildings
Fix Monsoon hitting buildings
Additions / Reenablements:
Re-enable -it command
Re-enable -srg & -srl (Start Res Gold/Lumber)
Miscellaneous:
Removed random Critters from Sides
Removed some Props with pathing from the Lane
Made Cliffs perfectly mirrored and smoother
Ultimate builder is removed from default race pool and can be opt-in via the “-ult” command
Orb of Lightning initial cooldown reduced to 10 minutes and added to tooltip
Added 30 seconds delay to ending game after all rounds have been played
Fix Multiboard Team Resources being cut off
Balance-Racial Changes:
Naga:
Hydra (Lernean Fountain) 725 gold → 675 gold
Chaos:
Twins (Serenity) 1600 lumber → 1300 lumber, +25HP
Blood Fiend HP 570 → 625
Northern:
Angry Hrim (Modern Igloo) 580 gold → 550 gold
Corrupted:
Incubus Attack Range 530 → 520
Undead:
Vampire HP 425 → 475
Vampire Lord HP 650 → 700, armor 4 → 5
Death Pit 360 gold → 330 gold, 625 lumber → 600 lumber
Elemental:
Fire Breath Max Damage 900
Earth Upgrade Cost 260 gold → 240 gold
Water Elemental: Spell Resist 50/60/70 → 30/40/50. All levels second attack range 120 so it receives melee buffs correctly
Linker 1600 lumber → 1900 lumber, reduced heal amount & aoe
BETA 3
General Bug Fixes / Additions:
- Added tooltip and new icon to rally (sync) ability
- Added “Spells” damage to armor tooltips
- Added detailed damage information to blast staff and orb of lightning
- Fix and update some incorrect or lacking tooltips
- Fix Wisp debug spam
- Fix Fountain of Blood sync problems
- Fix sync issues when canceling a building upgrade
- Fix Assassins prioritizing wrong targets
- Fix certain legendary units being resurrectable
- Fix building progress bars
- Fix broken models for Flame Gunner Sergeant, Light Tank, Assault Tank, Gyrocopter, Ballista
Balance Changes:
- North World Freezer missiles now stay inside of playable area and fly 10% slower
- North Greater Frost Launcher AoE 250 → 200
- Elemental Trapped Gale 120g, 25dmg → 130g, 20dmg
- Mech Rocket Tank Build Time 41s → 39s
- Mech Mine Layer Tank Mine Explosion partial damage radius 300 → 375
- Chaos Quill Demon attack range 310 → 340
- Human Gjallarhorn 225g, 750w → 250g, 800w
- Human Holy Warrior will always resurrect up to 3 corpses (random before)
- Corrupted Death Pit Mana 20 → 30
- Elven Obelisk of Light Damage 160 → 180
- Item Cheese 1500g → 1750g
- Item Rune of Repair 500g → 400g
BETA 4
Additions/Changes:
- Leavers are now marked as losers in replays if the game lasts over 5 minutes
- Add -clear/-c command to clear text messages
- Base entrances have been widened
- Added Mech Demolition Lab Upgrade to Rocket Lab which spawns Goblin Rocketeers, a long range siege unit that explodes upon death
Bug Fixes:
- Fixed and improved more tooltips
- Fix Multi Blast Staff not crafting from last item slot
- Team Resources now show amounts up to 9999 without fontfix
- Fix round timer being cut off without fontfix
- Fix Blood Fiend not auto spawning
- Fix Arcane Tower birth animation to allow targeting during build
- Fix minimap glitchy display
- Fix Wizard and Hydra being raisable
- Fix Polar Bear being unable to be entangled
- Fix loading screen text being overlapped by progress bar
- Fix crusader and paladin inner fire casts having no effect when they were out of mana once
- Fix defender losing defense stance after being entangled
Balance Changes:
- Corrupted Tentacles Lumber Cost 420 → 450
- Corrupted Well of Pain Max Mana 30 → 40
- Human Artillery Lumber Cost 360 → 380
- Human Gjallarhorn AS Buff 66% -> 55%
- Mech Iron Golem Armor Type Medium → Hero; Armor Amount 12 → 6
- Mech Adamant Golem Armor Amount 15 → 16
- Mech Mine Layer reduced mana RNG, lowered Maximum Mine Spawn Distance 300 → 260
- Naga Siren Purge Mana Burn 1000 → 250
- Naga Swampwell Gold Cost 175 → 160
- Nature Wisps now deal spell damage instead of magic damage
- Night Elf Faerie Dragon Heal amount 175 → 150
- Night Elf Druid Entangling Roots duration 5sec → 4sec
- Night Elf Sage Druid Entangling Roots duration 6sec → 5sec
- North Chilling Mushroom Stun Duration 2.5 → 1.75
- Undead Lich Armor 5 → 8, Death and Decay AoE 300 → 350
BETA 5.1
Additions/Changes:
- Re-enabled Ultimate Mode. To enable it, use “-umX” to replace “-rrX/-prX” etc. in your mode string
- Units now walk closer to the lane center, so they don’t miss each other
- Progress bars from enemy buildings are now hidden
- Renamed “Magic Tower Ruin” to “Magic Ruin” to prevent confusion about it not being a tower
- Enabled extra-rounds vote (-xrX) for all players and the initiating player automatically agrees with the vote
Bug Fixes:
- Fix more tooltips
- Fix mushroom stun nerf to actually be 2.5 seconds
- Fix players being marked as leavers when leaving after match ended
- Increase domination circle reach to fit lane size and fix being able to un-claim it with worker
- Fix AI not building at map border
- Fix -clear/-c command clearing text messages for all players
- Fix ultimate builder being able to build artillery with -na enabled
Balance Changes:
- Orc Wyvern Rider Poison DPS 4 → 8, Duration 3s → 4s
- Mech Goliath Air Missiles Projectile Speed 500 → 700
BETA 5.2
Additions/Changes:
- Decreased ultimate building information text size
- Adjusted some unit sizes and colors
Bug Fixes:
- Fix incorrect ordering of units under the archway at castle border
- Fix seeing ultimate building information from enemies instead of allies after first round
BETA 6.7
Additions/Changes:
- Added new Desert race inspired by SL version
- Reworked Sync System:
- Removed delays present in old system
- Fixed cases of units getting cancelled right before spawn after having been synced, from buildings with same spawn time
- When syncing building A on building B, where B is already synced to another building C, A will be synced on C instead
- When syncing a building which already has buildings synced on it, all buildings synced on it will be synced to the new building
- When upgrading a building that is synced, it will now be kept synced unless the spawn time of the sync target is lower
- Added a hint if syncing a building to the building it is already synced on
- Syncing a building on itself now also un-syncs it
- Stasis Totem is now limited to 4 per player
- Added tooltip hint for non stacking legendary buildings
- Clarified ability tooltips for Linker and Eraser
- Artillery can no longer be rolled in ultimate mode with -na, instead of just being disabled
- Added team color to undead banshee
- Forced Classic(SD) mode
Bug Fixes:
- Fix Frost launcher not being able to be rolled in ultimate mode and Obelisk of Elements being able to be rolled twice
- Fix/improve gobo machinist target acquisition
- Fix Greater Elemental of Fire offset spawn position
Balance Changes:
- Well of Pain cooldown 2s → 1s
- Vampire Lord Attack rate 1.35s → 1.15s
- Goblin Rocketeer Damage 78 → 84, Projectile Speed 800 → 875, Projectile now homing
- Goliath Air Missiles Attack rate 0.5 → 0.4
- Quill Demon Hit points 700 → 725
- Power plant spawned units bonus HP 100 → 150 (broken)
- Obelisk of Light Missile Speed 5000 → 6500
- Energy Tower Attack rate 1.15s → 1.35s
- Greater Elemental of Fire
- Breath of Fire Damage 100 → 95
BETA 6.9
Additions/Changes:
- Unit scale adjustments
- Order(-spamming) troops is now prevented by default. Prevention can be opt-out via -os mode
- Team resources are always shown
- Add ultimate mode information to “Game Mode” Quest
- In ultimate mode, each player is now guaranteed to roll at least one legendary
- Ultimate builder labels are now color coded to show building type
- Added label timer “-ltX” config for ultimate mode. After X minutes rolled enemy buildings are shown (default 2)
- Changed icons for Well of Pain and Troll (Trapper) to mitigate icon overlaps
- Removed collision from Gobbo Machinist
Bug Fixes:
- Fix Power Plant not giving 150 Bonus Health
- Crypt having 25 mana even though vampire spawn time is 26
- Harpy Matriarch not being able to attack buildings
- Fire Gnoll Searing Arrows no longer work on air targets and thus don’t prevent the 100% air crit chance
- Fix Gobbo Machinist not choosing a new target when target was repaired to full HP
- Attempt to fix Stasis Totem sometimes not stunning and reduce effect delay
- Ultimate mode (-umX) and Ultimate builder in race pool mode (-ult) now show correctly when using the -mode command
- Fix Rocket Lab messing with map lighting
Balance Changes:
- Razormane Gold Cost 180 → 190; Added ability “Razor Spray” - When damaged, sprays razor fins in 400 range, dealing 30 damage per target. Cooldown: 12 seconds.
- Harpy Matriarch Lumber Cost 600 → 375, Split into (2→3) Harpy Witch (3→2) Harpy
- Fire Gnoll Mana Regeneration 0.75 → 0.325, Searing Arrows Damage Bonus 25 → 35
- Beacon of Oasis will prioritize units that are missing 200 hitpoints or more
- Sacred Peyote Gold Cost 210 → 205, Mana Maximum: 17 → 19
- Temple of Storm Gold Cost 650 → 600
- Ballista Tower Base Damage 125 → 140
- Greater Elemental of Fire Attack Rate 1.5 → 1.6
- World Freezer Frost Orb Attack Rate 0.33 → 0.3
BETA 7.1
Additions/Changes:
- Builders are now Hero units to allow for easier selection
- Builders no longer have pathing, preventing them from blocking other units, cant get stuck and don't prevent allies building on them
- Obelisk of Light no longer aggros enemy units
- Illusions can now restore Hitpoints & Mana and receive attack & defense bonuses
- Assassins now prioritize units outside of the enemy’s base, to prevent them getting stuck trying to attack a caged unit. Also added heavy gunner to priority hit list.
- Added “-nch” - No Cheese mode
- Removed Linker from pool of guaranteed legendary buildings in ultimate mode (This means players will roll linker only in conjunction with another legendary)
Bug Fixes:
- Fix Frost Launcher being rolled by ultimate builder with -na enabled
- Fix the same legendary being rolled twice in the same round in ultimate mode
- Fix -nb mode not showing up in -mode
- Fix chaos race color code in pick/ban
- Fix builders losing access to buildings with -ult mode
- Fix gap in air pathing at top of east base
- Fix extra rounds vote (-xr) overriding a vote in progress
- Fix Shrine of Destruction directly targeting castle in “-norb” mode
Balance Changes:
- Visioneer True Sight Range 900 → 1200
- Razormane Armor 7 → 8
- Fire Gnoll Fire Arrow Bonus Damage 35 → 45
- Sandkin Attack Range 250 → 325
- Monstrous Sandkin Attack Range 320 → 375
- Harpie’s Matriarch HP 1150 → 1250, Split into 3x Harpy and 3x Harpy Witch, Stone Damage 125 → 150; AoE 400 → 450; Stones/s 3 → 4
- Ballista Tower Damage 140 → 165
- Temple of Storm DPS 15 → 20, Duration 8 → 6
- Mine Layer MP 100 → 50; MP Reg 4.5 → 2.3, Mine Manacost 50 → 25
- Lich HP 900 → 950, HP Reg 3 → 4
- Bloodthirster Attack Range 360 → 390
- Felhound Attack Damage 44 → 52
- Lightning Elemental Lightning Shield no longer triggers for spell damage
- Holy Warrior Protection Aura Bonus Amount 7 → 9
- Well of Pain Lumber Cost 480 → 450, Gold Cost 275 → 270, Max Mana 40 → 45
BETA 7.2
Bug Fixes:
- Fixed -xr vote being broken after timer ran out once
- Fixed -ntb and -na not working after first round in non-ultimate mode
BETA 7.4
Additions/Changes:
- Many spells do not target Nature Wisps anymore
- Games end immediately after last round when playing on W3Champions
- Tweaked Replay MMD data - should now correctly emit leaver/loser/winner exactly once
Bug Fixes:
- Fix Stasis totem limit bug with ultimate builder
- Fix Multiboard allies resource display
- Fix Building Portrait Models
Balance Changes:
- Desert: Replaced Matriarch spells with new spell: Harpy Swarm
- Desert: Sacred Peyote Spell Mana Cost 15 → 16
- Elven: Wizard Movespeed 300 → 290
- Orc: Renamed “Offensive Kodo” to “Melee Kodo”
- Undead: Summoned Skeletons now have armor type unarmored, Hero has hero attack type and General Chaos attack type
- Undead: Flesh Golem Armor 9 → 15
- Mech: Goblin Rocketeer Detonate Max Damage 200 → 225
- Chaos: Blood Fiend Hitpoints 625 → 640
BETA 7.6
Additions/Changes:
- Revised -glw mode win condition: Now, the team with the most strikes left wins; if tied, the team with higher income wins.
- W3Champions: Changed auto mode from -gld to -glw to reduce game length and avoid draws. This means there will be a maximum of 3 rounds played in each match.
- Minor Performance Improvement: Visual building attachments are now more efficient
- Improved a bunch of tooltips
- Reduced the chance of consecutively rolling the same race in random race mode
Bug Fixes:
- Fix Idle detection not counting actual minutes
- Fix building progress bars being not visible for certain high buildings
Balance Changes:
- Desert: Harpies’ Matriarch Attack Damage 31 → 46; Harpy Swarm cooldown 20 → 16; Swarm Harpy Spell Damage 91 → 150
- Undead: Restore armor of summoned skeletons that was reduced in 7.4
- Elemental: Master of Elements: Frost Spell no longer misses units right in front of the master; Lightning Spell no longer has obnoxious sound