Campaign

Status
Not open for further replies.
Level 3
Joined
Mar 23, 2010
Messages
46
I was thinking of making a TPS(third person shooter) Campaign.
I hope to include a cover system(like a game called Gears of War uses), extra animations, and multiple weapons.
I am currently looking for a way to set it so if a unit enters a region that is behind the cover, the enemy unit will shoot the cover instead of my unit. (I also want to make the cover unkillable, and is there a way I can set it so they shoot the doodad?)
I am also looking into a way for my unit to sneak without using ghost camo. I want to set it so the player unit could be spotted instead of an aggro range.
As for extra animations, I'm gonna need animations of the marine doing different things. (crouching, prone animation, aim gun, sneaking animation, melee animation, etc...) If anyone has already made an animation for these things, please tell me.

Thanks for answering!:infl_thumbs_up:
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,243
Ops, this thread must have excaped my attention.

I am currently looking for a way to set it so if a unit enters a region that is behind the cover, the enemy unit will shoot the cover instead of my unit. (I also want to make the cover unkillable, and is there a way I can set it so they shoot the doodad?)
The simplest solution to this would be to make the unit unattackable when it enters such a covered region and then change ownership of the attackable cover object (I advise making it a unit so it can be attacked) to that of the unit taking cover. The cover unit is made attackable and unkillable (100% damage reduction with high regen and life and no regen delay). End result is they can no longer attack your unit taking cover as it is unhitable so they are forced to find a new target which should be the cover unit.

Ofcourse this means that if they decide to melee your unit taking cover they will still only be able to attack the cover unit. This situation is not covered by your problem specification.

Another approach could be to order attacking units to attack the cover unit when they try attacking units that are taking cover. This way you can add exceptions (like if they melee) but you still might get the odd attack that making it through.

It might even be possible to try a passive approach if you know how auto attack AI works. You could drop the agro from units taking cover and then give the cover unit a large agro quantity. The problem to watch out for here is that it does not create so much agro that open air killable targets lose piority to the cover unit. You could always try giving units taking cover a buff which will somehow get units attacking them to reconsider their targets.

I am also looking into a way for my unit to sneak without using ghost camo. I want to set it so the player unit could be spotted instead of an aggro range.
I do not understand what you are after. As it is, you can see all stealth units in SC2 as a human without detection as they blur the unit shape into the terrain behind them. You are after some way that they are still targetable?

As for extra animations, I'm gonna need animations of the marine doing different things. (crouching, prone animation, aim gun, sneaking animation, melee animation, etc...) If anyone has already made an animation for these things, please tell me.
Animation expansion packs like used by civilians are still a mystery. No one knows how to generate such files thus for the mean time the only way to add new animations to a unit is to edit its model. Unless you have modeling and animation experience, there is little chance that you will be able to create reasonable quality animations for what you are after so it is advisable to try and request from someone who can. Remember to share such request made resources as I am sure you are not the only person who would like such animations.
 
Status
Not open for further replies.
Top