Bray Shaman

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Warhammer caster beastman

Recommended World Editor parameters:

Art - Animation - Walk Speed/Run Speed: 240
Art - Death time (seconds): 3.000

Animation Damage point: 0.350
(note: I gave up trying to find perfect Art - Projectile Launch coordinates, so if you happen to find better fitting ones just let me know)

Art - Projectile Launch Y: 35.000
Art - Projectile Launch Z: 150.000


Feel free to use or edit



Keywords:
Warhammer, Fantasy, Battles, Beastman, Beastmen, Goat, Satyr, Shaman, Mage, Magic, Tribal
Previews
Contents

Bray Shaman Hero (Model)

Bray Shaman Unit (Model)

Shadowcaller Hero (Model)

Shadowcaller Unit (Model)

Bray Shaman of Tzeench Hero (Model)

Bray Shaman of Tzeench Unit (Model)

Bray Shaman Icon (Icon)

Shadowcaller Icon (Icon)

Bray Shaman of Tzeench Icon (Icon)

Level 7
Joined
Jan 2, 2024
Messages
111
5/5.
Another fascinating model by Gluma. I'm affraid I should focus my attention on creating more playable warhhammer heroes.
 
Level 48
Joined
Jul 29, 2008
Messages
9,824
P.S. I think @Kyrbi0 will be happy to know that your amazing custom skin can be used for making Trolls lul
Oh interesting, I had never thought of that... They definitely look Warcraft-y enough (though I wonder what those purple dots would be seen as)... Is it as simple as changing the texture used in (say) Magos' Material Editor for a given skin, then modifying the UVWrap?
 
Oh interesting, I had never thought of that... They definitely look Warcraft-y enough (though I wonder what those purple dots would be seen as)...
Seems like it's some sort of a gem body inlay 💎
Is it as simple as changing the texture used in (say) Magos' Material Editor for a given skin, then modifying the UVWrap?
Yea, also in Retera, you upload this texture and then open up the UV mapping thing.
 
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