[Unsolved] Bigger than 256x256?

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Rui

Rui

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Reality is you seldom need such large maps. Even in WC3 such maps often performed like trash on all but the most powerful computers.
My apologies, but I beg to differ. Maps of that sort would be no fun if you had Stratholme, Lordaeron City and Quel'Thalas in AW:LR within inches of each other, or Edoras and the Druadan Forest coupled with nothing in-between. At the moment, StarCraft II's size limitation would pretty much force it to be that way. Like @Rispetto, I've tried to make an azeroth map, but my attempt was in a 256x256 wc3, which as we have seen is not even equivalent to a 256x256 in SC2, being that the latter is smaller.

Something that did spark my interest was how you apparently can change a lot about the terrain (LotV's moving platform mission with Karax, or Amon eating away the terrain). Though maps like AW:LR and BFME are still impossible to make with a decent layout, the terrain change feature opens up a few options. Which, regardless, they would be too cumbersome: generating a terrain purely through code without seeing the results of your work instantly just means more work — unless you can somehow steal that from the script, as was possible in wc3.
 

Dr Super Good

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but my attempt was in a 256x256 wc3, which as we have seen is not even equivalent to a 256x256 in SC2, being that the latter is smaller.
Both are exactly the same size. The only difference is that building placement is 1*1 in SC2 as opposed to 0.5*0.5 in WC3. SC2 standard cliffs are also bigger but one can use steep terrain, just like in WC3, to achieve thinner cliffs.

Something that did spark my interest was how you apparently can change a lot about the terrain (LotV's moving platform mission with Karax, or Amon eating away the terrain). Though maps like AW:LR and BFME are still impossible to make with a decent layout, the terrain change feature opens up a few options. Which, regardless, they would be too cumbersome: generating a terrain purely through code without seeing the results of your work instantly just means more work — unless you can somehow steal that from the script, as was possible in wc3.
What happens in the amon mission has always been possible. They hide the terrain, change the pathing and then replace it with a destroyed terrain model, similar to how cliffs work.
 
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