[Unsolved] Attack Action Actor launch site ops problem

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Jul 9, 2007
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Hi guys,

in my TD i have a tower that uses a model that has no attachment point (warcraft doodad model).
the problem is that the projectile launches from the ground (z=0)
what i want to achieve is that it launches from somewhere above the ground (what i could easily achieve by setting LaunchAttachQuery to origin and use a site op that moves it up - for towers that have the origin attachment point)
i played around a lot with the LaunchSiteOps but nothing changes at all

does anyone know how to fix this?
 
Level 4
Joined
Jul 9, 2007
Messages
50
thanks for the answer! i didnt even think of looking into the launch effect...

but even adjusting that launch offset does not move it up, still the (parabola --> guided) mover uses it to calculate its horizontal speed, which lets the missile slow down at the end.

i managed to solve it now: in the launch effect i set LaunchLocation to Source POINT (instead of source unit) and now the LaunchSiteOps in the attack action actor do work as it now uses the global coordinate system
 
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