Ascension

Status
Not open for further replies.
First of all, I would like to thank:
- Brother Bear chobibo for the endless support.
- moose morbent for the map preview and his awesome stuffz
- Rheiko for allowing me to post a discussion(though it's a different topic I asked for)
- WEHZ group for help in JASS
- UgoUgo for making the amazing Ascension model


I've started a project, called 'Ascension'. Heroes have five abilities, the first three having four levels, a fourth one called the ultimate with three levels, and an innate ability which is all about the hero.

Game type is AoS-Arena. A small map with AoS and hero arena features.

The map promotes shorter-than-ever gameplay, normal 5v5 matches last around 10 minutes. Stalemates and lack of exploitation of course makes the game longer.

The map has a jungle, containing four camps, two of which hold buffs. There are two elite monsters deep in the jungle, and upon defeating them the boss is summoned. These elites can level up upon killing players, so beware starting a fight you can't finish as each of them gains high bonuses from levelups.

There are only three ways out of the jungle, the first two being the team entrances. The third is in form of a waterfall, and upon traversing it you get slowed by 50%. Ganking here is almost always a bad idea, therefore promoting a high risk high reward scenario by taking the enemy team entrance or offering a defensive gameplay - and don't gank at all.

Siege Weapons spawn every three minutes and at the same time upgrade itself. A weapon will only spawn and upgrade if your siege stock is greater than one. Siege stocks can be gained through building Siege Weapons at the War Shack shop. You can also upgrade them directly there, instead of having to wait for the automatic upgrade.

Upon reaching level 5 upgrade, Siege Weapons either turn from Ballistae or Catapults into either Glaive Throwers or Demolishers. Glaive Thrower attacks can bounce to a nearby enemy unit, while Demolishers deal a small AoE damage against tower huggers.

Upon spawning, they proceed to the enemy defense lane.
A defense lane is parallel to the other team's, while being adjacent to an enemy offense lane. Offense lanes have one tower while defense lanes have two. This promotes faster gameplay and a defensive or offensive goal.

The game has three main attributes - namely Attack Damage, Agility, and Ability Power. I copied LoL?

a. Attack Power or Ability Damage seems weird.
b. Items have a description length limit. If I use Attack Power, how will I abbreviate Ability Power?
c. Use other names? Suggest then. And help me rename everything containing both.

Okay, let's stop the negative possibilities and carry on. Each point of AP gains a neglible mana regeneration amount. That helps sharp casters out in the long run.

Most abilities scale with the hero's main attributes, and exceptions are for balancing reasons.

Each jungle contains four camps, namely:

Small
- Jungle Creeper Camp
- Alpha Wolf Camp

Medium
- Wraith Camp
- Gnoll Camp

Medium camps have six monsters; one level 7, two level 5s, and three level 3s.
The Wraith Camp gives a Utility buff(mass mana regen) to the killer, while the Gnoll Camp gives an Attribute buff(+10% AD and AP), each lasting for 40 seconds. Respawn time is 50 seconds.

Small Camps have four monsters; one level 7, one level 5, and two level 3s. They respawn 15 seconds faster than the Medium camps.

=====
Boss
=====
The two elite monsters, Belfarim and Safiria, are present from the beginning. Upon killing both, the Sorrow Embodiment Boss comes forth near the entrance. If you succeed in killing them all, Belfarim and Safiria respawn after 180 seconds.

If you kill either of the three, you are ascended and gain 20% bonus stats(non-stacking, stealable on-death).




I wanted to create something unique. In a sense, heroes would 'Ascend' into a greater or higher rank and gain vast power. Please give suggestions on how this can be achieved.
(Note; Poll opened for that)


AscensionScreen.jpg


Ascension.jpg




Please observe no spamming(direct off topic to the OT thread) to keep it clean.

Nothing is finished yet and everything is bound to change.

Almost all heroes posted are finished. Forty unmentioned ones only have 1-3(out of 5) skills and have a vague concept.

12/8/13 : Update first and second posts in twelve hours since I still do sleep. For the meantime please tell me what you want; Speed MOBA with rather unusually short lanes or default AoS?
12/11/13: New poll out.
12/12-20/13: Please help on libraries and some hero models.
12/21/13 - 1/11/14: After an eternity(LoL came), I decided to resume. Please review hero/es you haven't reviewed yet, thank you.
1/12/-24/14: Please help on the systems such as the line damage.
1/24-2/01/14: More info added on the gameplay - and jungle.



------------------------
Temporary Ascension - Wings would appear at the caster's back until something happens, and aid him upon completing a certain challenge. Stealable.
Complete - Wings would appear as some sort of levelup boost, then in place of it the caster has a bonus aura that increases stats perpetually until something happens.

Temp - 2
Full - 0
------------------------




- Malhorne for helping me all throughout
- WaterKnight for helping with an early version
- Ralle, Orcnet, Rheiko, and Grandmasters The Prodigy and GreeN!X for anything else



Okay, not that long but just consider anyone I know as a person who I give credit to. :ogre_frown:
 
Reserved for heroes and their skills.

models_8109_screenshot_tnb.jpg

Model: Aeromancer
Roles: Mage - Sustain/AoE
Attribute: Ability Power
Specialty: Mobility

[Q] - Quantum Blades
Hurls a blade that bounces between targets to deal 40/50/60/70 + 50% Ability Power to 4/5/6/7 targets. Will not bounce on a single unit.

[W] - Windcaller
Summons the wind to protect the caster and to go in circles. Deals 10/15/20/25 + 20% Ability Power per hit. Boosts movement speed by 7/14/21/28%.

[E] - Chronosurge
Right clicks on friendlies have a small 4/5/6/7% chance to heal both you and the target, and each attack has a 5/6/7/8% chance to damage based on Ability Power.

[R] - None yet

Innate - Winged Staff
Every movement order gains one stack and 2% evasion. Upon reaching six stacks, counter resets and the Aeromancer is transferred to the target point, damaging nearby enemies by 50% Ability Power at leave and arrival. Has 15s cooldown.



models_4958_screenshot.jpg

Model: Angel
Roles: Fighter/Mage - Sustain
Attribute: Attack Damage
Specialty: Positioning

[Q] - Recursive Flames
Activate to gain 25% movement for 3 seconds. Dispels on attack and deals 50% AP as bonus damage.
Passively gives a 10/15/20/25% chance to have maximum attack speed for a split second upon attacking.

[W] - Division
Jumps to the target point, slowing enemies by 30/35/40/45% and dealing 80% AP as damage.

[E] - Under Construction

[R] - Justicar Hungers
Channels for a second. Pulls and pushes enemies depending on your AP-AD ratio. After channeling, gains 172 bonus range, 10% movement speed, 30/40/50% Attack speed and 10% bonus lifesteal which lasts for 10 seconds.

Innate - Blade of Justice
Attacks deal 50% damage to units in 300 AoE. 50% of the resulting damage is gained as life. Damage type is fire.





character.gif

Model: Hellscream
Roles: Fighter/Assassin
Attribute: Attack Damage
Specialty: None

[Q] - Grievous Slash
Swings the axe in a 350 AoE, dealing 20/60/100/140 + 110% AD as damage with a 20/25/30/35% chance to spell crit.

[W] - Lethal Thrust
Thrusts the axe forward up to 450 range, dealing 20/50/80/110 + 70% AD. Enemies near the blade take double damage.

[E] - Deadly Strikes
Gives 7.5/10/12.5/15% bonus critical chance. Target an enemy to increase its critical damage taken by 20/30/40/50%. Allies only receive 10% critical damage increase.

[R] - Fatal Assault
Deals (100/150/200 + 175% AD) + (20/25/30% of target's missing health) damage to an enemy. Upon killing a unit with this, the cooldown is refreshed.

Innate - Grave Wounds
Basic attacks and spell damage applies a DoT equal to 15% of AD over 3 seconds. Critical strikes apply 45% AD as DoT instead.




berserker.gif

Model: Troll Berserker
Role: Fighter - Sustain
Attribute: Attack Damage
Specialty: None


[Q] - Berserker's Rage
Increases nearby allies MS/AS by 10/15/20/25%. Gives double to the Berserker.

[W] - Burning Spears
An autocast that gives 15/25/35/45% Attack Damage as DoT damage for 3 seconds.

[E] - Redirection
Every instance of damage taken increases a nearby ally's AS/MS by 3/5/7/9%. Stacks.

[R] - None yet

Innate: Strong Spears
Basic attacks deal 15% Attack Damage as additional damage. Each damage instance gives 1.5 damage up to 15. Bonus is lost after having no combat for 7s. At 15 Attack Damage, bonus damage is doubled.


models_13461_screenshot_tnb.jpg

Model: Warden of Elune
Roles: Mage/Marksman
Attribute: Ability Power
Specialty: None

[Q] - Golden Spear
Throws a spear that travels up to 1200 range, damaging enemies by 80% Ability Power and increases based on how far the target is from the caster(5/10/15/20% of total distance into bonus damage %).

[W] - On the Hunt
For 6 seconds, increases movement and attack speeds by 15/25/35/45%. Also increases targets by 2 for the duration, dealing a bonus 10/15/20/25% AP to each.

[E] - Improved Aim
Upon leveling the skill, gains 50 permanent attack range(450 -> 650 total). Normal attacks have a 33% chance to apply a DoT for 3 seconds, dealing 27.5/35/42.5/50% AP.

[R] - Thornspear
Throws a spear that deals more damage the more units it has hit(5/10/15% damage increment per unit). Deals 100/150/200 + 80% AP as base damage and travels 1600 range.

Innate - Marksman's Instincts
Upon leveling your ultimate, your first, second and third abilities respectively gain bonus effects.

Golden Spear - Enemies hit take burn damage over 3 seconds, taking 25% of the damage dealt.
On the Hunt - On hero kills, activates this buff for half the duration.
Improved Aim - Raises DoT chance to 50%.


models_11819_screenshot_tnb.jpg

Model: Sindar Archer
Roles: Marksman - Burst
Attribute: Attack Damage
Specialty: Mobility

[Q] - Power Shot
Aims for an arrow that damages the first unit hit by 37.5/45/52.5/60 + 95/105/115/125% Attack Damage.

[W] - Splitshot
Fires three shots, each dealing 20/25/30/35 + 60/70/80/90% Attack Damage.

[E] - Dash
Dashes towards the target point.

[R] - Trueshot
Fires an arrow that is not blocked by Evasion, doesn't get reduced by Block. Deals 100/150/200 + 100/120/140% Attack Damage.

Innate - Bow Mastery
The longer in combat, the more attack speed up to 100%. Also improves critical efficiency by 20%(12.5% goes to damage multiplier, and 7.5% goes to frequency).



models_7243_screenshot_tnb.jpg

Model: Conjurer
Roles: Mage - DPS
Attribute: Ability Power
Specialty: Summoning

[Q] - Summon Crocodiles
Summons marsh crocodiles that are balanced in defense and offense at your side.

[W] - Summon Turtles
Summons thorn turtles that specialize in defense.

[E] - Summon Panthers
Summons nightsaber panthers that specialize in offense.

[R] - Call of the Wilds
A global passive that increases allied AS/MS by 5/12.5/20% and damage output by 10%. The additional damage is dealt by the Conjurer.

Innate - Rabid Pets
Every 4 summons receive a leveled up unit. At level 4 of the skill, that unit instead upgrades and has 2x stats of the level 4 summon.

Summoned Units Stats:
Deal 20/30/40/50 + 7% AP as damage per attack. Lasts 10 seconds, cooldown of 25 seconds. Has 300/400/600/800 average health, 1600 for rabid upgrade.

Rabid Pets Level 5 Summons:
Swamp Crocodile, Ionshell Turtle and Nightfang Panther.




models_10644_screenshot.jpg

Model: Malendis
Roles: Mage/Marksman - DPS
Attribute: Ability Power
Specialty: Global

[Q] - Striking Fear
Sends a wave of fear that afflicts enemies for 1.5/1.75/2/2.25 seconds, also dealing 60/100/140/180 + 40% AP.

[W] - Hollow Death
Channels a hole of death towards a target point, which deals 30/40/50/60 + 60% AP as damage per second.

[E] - Inquisition
Inquires of a far away place, dealing 40/60/80/100 + 80% AP damage and slowing enemies, revealing 500 units around the target area. Deals only half damage if the targets were already visible.

[R] - Seed of Death
Marks an area and calls forth a dragon of death to swoop towards it after 2 seconds. Before the dragon swoops, deals 50/75/100 + 25% AP damage per second. The dragon itself deals 200/250/300 + 100% AP.

Innate - Aura of Dread
Nearby enemies who take spell damage have a 10% chance to get feared for a second.




Sylren2.jpg

Model: Sylren
Roles: Mage/Marksman - DPS
Attribute: Ability Power
Specialty: None

[Q] - Fiery Orb
Throws an orb at a target point which bounces back to Stella. Deals 60/90/120/150 + 35% AP.

[W] - Firewall
Conjures a wall of fire which continually damages enemies per second by 20/40/60/80 + 25% AP and reduces their fire resistance by 20%.

Fire Resistance is the resilience of the specimen to fire, and negative values amplify damage.

[E] - Flaming Barrage
Normal attacks deal an additional 7/8/9/10% AP as damage.

Passively increases attack speed by 10/15/15/20% and allows normal attacks to spawn 2/2/3/3 fireballs that proceed to the target's position when the damage is dealt. Collides with the first unit it encounters. Each of them deal the same as Stella's Attack Damage, and is boosted by the passive AP bonus.

[R] - Flaming Prison
Stella covers the target point with her wings, leaving faerie fire and slowing enemies caught by 40/45/50%. Deals 50/75/100 + 20% AP per second to enemies who remain within its vicinity. Lasts for 5 seconds.

Innate - Sylphen Rebirth
Upon taking fatal damage, reverts to an egg form only to be reborn after 8 seconds. Cooldown of 150 seconds.




[No preview available]
Model: On request
Roles: Mage/MArksman - DPS
Attribute: Ability Power
Specialty: Map Control

[Q] - Drybush
Plants a dried-out bush on the ground which lasts for 30 seconds, having 400 Day and Night sight. Can be used 2/3/3/4 times by your abilities.

[W] - Firestraw
Sends a straw of fire towards a target point, dealing 50/100/150/200 + 40% AP to enemies encountered. Upon hitting a drybush, gains +50% damage and explodes upon expiring(max distance), dealing the same damage in a 200 AoE.

[E] - Ignite
Ignites a corpse or drybush, which spreads to enemies nearby. They take 30/50/70/90 + 25% AP as DPS for 5 seconds.

[R] - Fire Lotus
Adds 1/2/3 more life to drybushes in a target area. Enemies hit by the initial cast take 75/125/175 + 60% AP as initial damage. For each second they remain in the area, they take 25/40/55 + 30% AP as damage.

Innate - Incinerate
Spell damage applies a 5% stacking fire damage bonus against the target and slows enemies hit by your spells by 10%, both for 5 seconds.




images

Model: Kael
Roles: Mage - Burst
Attribute: Ability Power
Specialty: None

[Q] - Whirling Flames
Throws a fiery orb at a target point, which explodes and creates a whirl of flame. All enemies caught are stunned for 1 second. Deals 1/2/3/4+ 12/17/22/27% Ability Power as damage per piece of flame.

[W] - Sparkfly
Commands birds of flame to swoop in an angle depending on the caster's facing. Each bird deals 1/1.5/2/2.5 + 7/9/11/13% Ability Power to enemies who stay in its proximity.

[E] - Flame Tread
Every step of Tyrios leaves a piece of flame that damages enemies for 15/25/35/45 + 20% AP. Flame tread fires last for 3 seconds.

[R] - Firebreath
Channels for 1 second to release a fiery breath, dealing damage 10/20/30 + 40/55/70% Ability Power to enemies who stay in its proximity.

Innate - Fire Ward
As a precaution, nearby enemies get slowed by 10% AS and 15% MS.



models_9053_screenshot_tnb.jpg

Model: Armored Wolf(Black)
Roles: Assassin
Attribute: Attack Damage
Specialty: None

[Q] - Shadowcharge
Dashes to a target within a 500 range, slowing it by 10/15/20/25% for 1.5/2/2.5/3 seconds if it is an enemy. The debuff makes physical attacks critically strike against the target, preserving insta-crit.

[W] - Vehement Shreds
Claws enemies in front, dealing 30/60/90/120 + 100% AD as damage over 3 seconds. Enemies hit get reduced armor by 1/2/3/4 for the duration.

[E] - Empowered Claws
Each attack has a 7.5/10/12.5/15% chance to bash the enemy for 1.25/1.5/1.75/2 seconds. Also increases critical strike damage by 35/60/85/110%.

[R] - Claw of Shadows
When nearby enemies within 750/1000/1250 range get below 17.5/25/32.5% health, the Ghostwolf goes invisible with a transition time of 0.75 and bonus movement speed of 15/25/35%. Every 5/4/3 seconds of invisibility grants an insta-crit stack, to be consumed by your next attack on a target with no Shadowcharge buff.

Activate to immediately have the invisibility buff, but cancels on any action(other than moving). Active stacks with passive movement speed.

Insta crit is an instant critical strike.

Innate - Strength of the Moon
Physical attacks grant 25% movement speed that wear off within 2 seconds, slowing the target by half the amount and duration.

Additionally, at night, gains double insta-crit stacks.



ghoul.gif

Model: Ghoul
Roles: Fighter - Sustain
Attribute: Attack Damage
Specialty: Mobility

[Q] - Frenzy
Increases attack speed and movement speed by 20/25/30/35% for 4 seconds. Also reduces damage taken by 7.510/12.5/15% for the duration.

[W] - Cannibalize
Feast on a corpse for constant heal over time. Heals 170/280/390/500 damage over 5 seconds. If the channeling is successfully completed, gains 15% of the target's max health as additional healing.

[E] - Growl
Stuns enemies in a melee range target area for 1/1.25/1.5/1.75s and applies a debuff called 'Fright', which increases all subsequent physical damage taken by 7.5/10/12.5/15% for twice the stun duration.

[R] - Reave
Cast twice before going on cooldown. Dashes to a target point in 450 AoE, plunging enemies into the air for a second and stunning them for another. Deals 90/140/190 + 100% AD.

Innate - Blood Claw
Attacks have a 20% chance to apply a DoT that deals total AD as damage over 3s.






models_12957_screenshot_tnb.jpg

Model: Varian Wrynn
Roles: Fighter - Burst
Attribute: Attack Damage
Specialty: Mobility

[Q] - Shalamayne's Flame
Increases attack damage by 125/150/175/200% for one attack. While active, grants bonus movement speed.

[W] - Whirlwind
Spins blade and body, dealing 30/45/60/75 + 80/90/100/110% Attack Damage to nearby enemies per second.

[E] - Battle Fury
Every combat interaction gives a chance to activate [Q]. Chance increase per level.

[R] - Ghostwolf's Brawn
Duels with a target enemy for 4/5/6s. The victor gains permanent 9/12/15 Attack Damage.

Innate - Heroic Leap
Every instance of damage, with 0.5s cooldown, gives one stack. One Attack Damage per stack. At ten stacks, your next attack order within 450 range makes Varian jump to the target and temporarily disable movement speed.


models_12366_screenshot.jpg

Model: Shadow Elemental
Roles: Mage/Marksman - Sustain
Attribute: Ability Power
Specialty: None

[Q] - Shadow Sigil
Deals 20/30/40/50 + 50% AP initial damage. Upon hitting the target with spell damage, deals an additional 40/50/60/70 + 70% AP and slows attack speed by 15%. Also silences the target for 2.5/3/3.5/4 seconds.

[W] - Displacement
Transfers rage to the target point, dealing 50/70/90/110 + 90% AP as damage to enemies hit and slowing their movement speed by 15%. Also makes enemies miss 25/30/35/40% of the time for 2.5/3/3.5/4 seconds.

[E] - Coil of Death
Covers an essence of death and hurls it at the target point, dealing 70/100/130/160 + 40% AP as damage.

[R] - Cycle of Hatred
Summons several orbs that circle the target point, dealing 50/75/100 + 75% AP as damage per second to nearby enemies.

Innate - Cycle of Death
Spells cast give a 10% chance to refresh all cooldowns.



lich.gif

Model: Lich
Roles: Mage - Burst
Attribute: Ability Power
Specialty: None

[Q] - Chilling Wave
Tenobre sends out frost energies in a line, dealing 85/110/135/160% Ability Power damage to enemies encountered. Has a 50% chance to deal double damage.

[W] - Frost Power
Every five attacks, fires a frost bolt that damages by 100/125/150/175% and slows nearby enemies and grows stronger the further the target is.

[E] - Ice Missiles
Summons three ice shards that proceed to the target point every 0.60 seconds. Deals 30 + 70/80/90/100% Ability Power as damage each.

[R] - Final Storm
Summons ice explosions around the target point in a 600 circumference circle, dealing 1/2/3x Ability Power as damage per explosion and stunning enemies for 1 second.

Innate - Chilling Touch
Enemies hit by normal attacks get slowed by 50%(AS and MS) for a second. Deals 10% increased damage to enemies with this buff.



models_13264_screenshot_tnb.jpg

Model: Dark Soldier
Roles: Fighter - Sustain
Attribute: Attack Damage
Specialty: Debuff

[Q] - Triple Strike
Gives increased attack speed by 15/25/35/45% for 5 seconds or for three attacks. While the buff is active, enemies hit by basic attacks are knocked airborne.

[W] - Spear Blast
Hurls spears in all directions. Each spear damages an area around the first unit it encounters and decays. Each unit may be damaged more than once. Damage is 40/50/60/70+80/90/100/110% Attack Damage.

[E] - Sacred Zeal
Target an enemy to decrease its movement speed by 17.5/20/22.5/25%, reduce its armor by 2/3/4/5 and allow it to be hit be Triple Strike regardless of how many attacks remain.

[R] - Stab
Target an area around you to transfer rage to the spearhead and stab everyone, knocking them all back with the exception of units with the Sacred Zeal buff. Deals 100/110/120 + 100/120/140% Attack Damage.

Innate - Vicious Strikes
Doubles Critical Chance to 10% and Critical Bonus damage to 175%.

For normal attacks, base critical chance is 5%. Spells do not receive a base chance.
Base critical damage is 150%.




[No preview available]
Model: Still on request
Roles: Mage/Marksman - Burst
Attribute: Ability Power
Specialty: Mobility

[Q] - Subjective Water
Releases three waves in similar angles, dealing 20/40/60/80 + 70/75/80/85% AP per wave.

[W] - Lymph Sprint
Gives a burst of 30% bonus MS for 1 second. During this period enemies behind the hero take 10/20/30/40 + 20% AP. 3 second cooldown.
Gains 1/2/3/4 AP every time this skill kills a unit.

[E] - Punitive Strikes
+7.5/15/22.5/30% Attack Speed. Every 4 attacks deal 40% AP as bonus damage. Every fifteen attacks release a Subjective Water skill if it is already learnt and grants 5 permanent AP.

[R] - Whirlpool
Sucks enemies in a gigantic whirlpool and whirls them around, disabling them and dealing 20/25/30% AP per second for 3/3.5/4 seconds.

Innate - Aqua Stride
Moves 7.5% faster on water. Does not get slowed by rushing water. Gains 1 AP for 7 seconds for every instance of damage taken. Converts 25% AP to AD.



sorceress.gif

Model: Sorceress
Role: Mage - Disable
Attribute: Ability Power
Specialty: Channeled Damage

Skills
[Q] - Forked Lightning
Casts both a chain and forked lightning, hitting 4/6/8/10 enemies for 35/45/55/65% Ability Power damage.
If only one unit is present, deals 3x damage.

[W] - Heavy Current
Knockbacks enemy units, stunning them for a second and silencing for 1.25/1.75/2.25/2.75s.

[E] - Electric Charge
Hurls lightning orbs at nearby enemies which deal 1% AP as damage(6 orbs per second) and gives 5/10/15/20 bonus passive movement speed.

[R] - Stormcall
After channeling for 1 second, lightning strikes the ground and deals 100/150/200 constant + 200% Ability Power in damage.

Innate - Weathertop
Nearby enemies have reduced lightning resistance by 10%.


models_4318_screenshot_tnb.jpg

Model: Bloodelf Mage
Roles: Mage - Sustain
Attribute: Ability Power
Specialty: None

[Q] - Solar Nova
Increases basic attack damage based on 30/45/60/75% Ability Power for 5 seconds. Also increases attack speed by 10/20/30/40%.

[W] - Solar Flare
Burns the target enemy, silencing it and slowing nearby enemies' movement speed by 50% for 3.25/3.75/4.25/4.75 seconds.
Cooldown, Cast range, and mana cost are improved per level.

[E] - Soul Burn
Each successive attack deals 2/3/4/5% AP more damage.
Enemies marked by Soul Burn explode upon death, dealing 20/40/60/80 + 30% AP as damage in a 200 AoE.

[R] - Sun Ray
Captures the Sun's Rays and unleashes energy on a target point, burning everything for 100/150/200 + 150% Ability Power and applying a 250% AP as DoT over 5 seconds.

The diameter of the targeting image is the start and end of the ray's wave.

Innate - Burning Bolts
Each physical attack applies a stacking DoT based on 15% AP for 3 seconds.



All of these are open for suggestions.

druidclaw.gif

Model: Druid of the Claw
Roles: Fighter - Burst
Attribute: Attack Damage
Specialty: None

[Q] - Rupture
Rips enemies to shreds, applying 40/70/100/110 + 130% AD damage over time effect over 4 seconds and slowing them by 40/50/60/70%.

[W] - Raging Strikes
Gives 400% attack speed for 5 seconds.

[E] - None

[R] - None

Innate - None


driad.gif

Model: Archer Dryad
Roles: Fighter/Support
Attribute: Attack Damage
Specialty: Chasing

[Q] - Flower Arrows
Enhances attacks with flower tips, slowing enemies by 15/25/35/45% for 2.5 seconds and dealing an extra 7/14/21/28 damage.

[W] - None

[E] - Fast Firing
Varinella fires 10% faster with every attack on the same unit up to 40/60/80/100% bonus attack speed. Allows for a 7/8/9/10% chance headshot that deals multiplied damage and cancels channeling effects.

[R] - None

Innate - None



models_12405_screenshot_tnb.jpg

Model: Sylvan Enchantress
Roles: Mage
Attribute: Ability Power
Soecialty: None

[Q] - None yet

[W] - None yet

[E] - None yet

[R] - None yet

Innate - Beguile
Hostile spell casting or normal attacks against Vasarella have a 10% chance to order the enemy to move in her direction instead.





Please note that you can suggest anything, just know that rather gamebreaking suggestions are not likely to be considered.
Also note that Specialties are not secondary attributes, just what the hero shines most in, in case role types do not explain it.

Role types are the words after the dashes in the role. For example; Sustain, Taunt, Disable.
'Damage' is not counted as a role type.

Submitting your own heroes are encouraged, there is no filesize limit, just watch the polygons and particle count.
 
@Jad/Paliouras: Please refer to the first post for that.

I was also thinking if I should adopt 'Ability Power' and 'Attack Damage' instead of using the three main attributes as scales. Any suggestions?
Would people stress the fact that it's already used in LoL too much?

For me, first of all, power is a word that no one could own.
Second, 'Attack Power' seems weird, I try to best follow the path Blizzard set in terms of naming.
Third, 'Ability Damage' seems weird too.

Please state your opinions and the pros and cons of doing so.
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
i have to spam, hero reviews requires xD
Submission Moderation for: Aeromancer


Review

Changes Needed

Status

Quantum Blades, this skill is sooo not related to the hero, i mean, the model at least, a mage with blades skill Oo
Chronosurge, this seams so OP, i mean, really ?! and you should add the numbers, like the chance and the heal amount
Innate - Winged Staff, Pure OP, 200% OP, you know someone can spam clicks right? and so he gets infinite damage and blink for no cost!!
really reduce OP (and add an ultimate)
Needs Changes
 
Level 22
Joined
Sep 24, 2005
Messages
4,821

Quantum blades is fine, just add the magical adjective to the description.
Hurls a magical blade that bounces between target
Chronosurge ain't OP, just add a cooldown.
Winged Staff ain't OP, yet again, just add a cooldown. It sounds cool too, not like ordinary spells, I like it. Think different.

Merge those posts man, please haha xD.
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
**note: many spells of yours can be done with KB3D :p , it will help since you are lazy sometimes xD

High King
Good, nothing more

Spearkeeper
Sacred Zeal, i am curious how you are going to do that :3
Good

Stormbringer
you can change the model so it fits more the hero, i know there are not much models in warcraft, but hive is full of em
Okay

Sunsworn Mistress
Cool name
Solar Flare, reminds me of DBZ :p
Good
 
@Jad
Quantum Blades, this skill is sooo not related to the hero, i mean, the model at least, a mage with blades skill Oo
Chronosurge, this seams so OP, i mean, really ?! and you should add the numbers, like the chance and the heal amount
Innate - Winged Staff, Pure OP, 200% OP, you know someone can spam clicks right? and so he gets infinite damage and blink for no cost!!
First line: Well, it's lightning-y blades, you haven't seen the model. :p
2nd: okay.
3rd: Newp. Look down.

this one has a taste of dota, right ?
Haha, it was so long ago when I came with that concept for an ancient altered melee lol.

PowerShot, KB3D! (it does this spell easy) and how would you know attack damage?
#no, there are no abilities that reduce/increase armor by %
There are some complicated ways I think, but I use Str = Atk Dmg, Int = Matk



@Chobibo Oh, I forgot to mention Winged Staff has 15 CD.
@Jad
I need a third skill fore Firewarden. Any suggestions?

**note: many spells of yours can be done with KB3D :p , it will help since you are lazy sometimes xD
Gahaha.
Sacred Zeal, i am curious how you are going to do that :3
Of course the sponsored Damage Mod. :ogre_hurrhurr:
you can change the model so it fits more the hero, i know there are not much models in warcraft, but hive is full of em
She has lightning orbs circling her arms so I think it's enough. :D

Cool name
Solar Flare, reminds me of DBZ :p
DBZ? What's with it?

And.. please merge. :p
 
Level 22
Joined
Sep 24, 2005
Messages
4,821
That guy would be Tien Shinhan.
250px-PiccoloSpecialBeamCannonK.png
Makankosappo!

What's the sponsored Damage Mod? Haven't heard of that before... (Sounds like a modpack for Skyrim haha xD)
 
Level 22
Joined
Sep 24, 2005
Messages
4,821
Hey dude, how bout you replace dash with Backdash? Seems cooler, since he's an archer. You know, he backdashes and continues to attack da enemy.

Hmm... on second thought, nah, harder to aim...
 
Status
Not open for further replies.
Top