Archmage Arugal(alive and undead)

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Special thanks to Sarsaparilla and Elf Knight-.

A classic version model for the Archmage Arugal,based on the Medivh.mdx

Model image reference↓
292413-f45d1f314012630dedd388b1fbe957ff.png
292415-e5ad8178eefc7d719b2aefa3bafcb960.png
292414-7231b5e02d19f58b6438ff0f0b40f653.png
←Two versions for this model(alive and undead)

Update:
2024/11/10 Merge a portion of the textures.
2024/11/14 Special thanks to
Sarsaparilla,he made the wand more "vibrant".Just like that↓
296701-381a9607eb797b47704ef01ec3c9e610.gif


I am a beginner in model editing,you may find bugs when you use the model.
Previews
Contents

Arugal (Model)

Arugal(dead) (Model)

Arugal(dead)_Portrait (Model)

Arugal_Portrait (Model)

Reviews
ILH
ILH
Please fix the huge amount of Sanity Issues and also add a Death event object for the respective race (human dissipate sound or undead dissipate spawnobject).
Level 18
Joined
Feb 2, 2009
Messages
217
Looks groovy and know of plenty of projects (including my own) that could use a model of this man right here! Big fan of the portrait as the eye particles give em’ some oomph.

There is a somewhat noticeable-from-the-front gap beneath shoulder pads and above the armpits that rears its head occasionally on some model animations. This gap is present on the normal medivh model but is pretty well hidden by an additional layer of cloth on the front.

If that gap could be fixed the model would be great as the awesome layering of shoulder pads was clearly done to give the model a cool ‘cinematic’ presence when viewed from non-game angles and yet the gap I speak of is noticeable in such circumstances.
 
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