We can't give an exact date, but they will come out soon. Together with some quality of life changesGreat ! I know it's a bit early but you know when others factions will come ? Theramore, dwarfs, darkspear, forsaken etc...
Do you have a roadmap or not at all for now ?
We plan to do a soft rework of the campaign by incorporating our new factions, abilities, and heroes. While we will make some changes to the maps, we aim to preserve the original campaign's feel.Great job! One question. Do you plan with these factions create whole new custom campaigns? Thank you for you hard work and passion.
Of course, they can coexist.And Can AOW and CSW be installed simultaneously to Warcraft 3 folder?
Of course, you are always welcome to make suggestions in our discord server.Nice job! Is there any thought on making available for other melee maps besides the ones currently in the AoW folder? Like some popular 4v4 Maps currently in the map pool?
Well, we have our roadmap in our map development post, feel free to check out what we have in store for our project.Fundations are there. Now you need to work on actually differentiating these races with unique abilities, instead of majority of units just being skins for the same WC3 units.
Thank you for your feedback on our mod. To help us consolidate all feedback in one place, please join our Discord server.I found that Zandalari Trolls's Direhorn units are similar to Orc's Kodo units. I think that Direhorn should be aggressive than Kodo.Their main role should be fighting rather than boosting morale.
I see. And I suggest giving the Direhorns a collision skill. And I will join your Discord server to feedback.Thank you for your feedback on our mod. To help us consolidate all feedback in one place, please join our Discord server.
The Zandalari Trolls' Direhorn shares the same stats as the Orcs' Kodo beast because, in this release, we based their gameplay on one of the original faction's gameplay, as stated in our description: "Initially, these new factions will offer gameplay similar to the original four factions, with further diversification planned based on community feedback in subsequent releases."
Yeah there is a new version of the Demo, and it will be continuously updated.I see. And I suggest giving the Direhorns a collision skill. And I will join your Discord server to feedback.
Is new version uploaded? Will the demo be continuously updated?
I believe you haven't seen our map development post about what we have in store for our project. Regarding abilities, we have created numerous custom abilities for our heroes, such as Cleave, Avenging Wrath, Execution Sentence, numerous summoning units for hunters, new Stampedes to match the factions, Kill Shot, Time Reverse Heals, Polymorph for heroes, Avatar of Rezan as a unique ability for the Zandalari Troll, Crusader Aura, Berserk abilities for heroes, and many more.It's an interesting project, but I really feel it lacks direction. Right now, it's essentially a "look-pretty" project with nice implementation and cool models, but when it comes to actual gameplay, it's pretty lackluster. I recommend being more creative with your ability design. Triggering new abilities is always cool, but that's not necessary, you can do cool things in the Object Editor as well, like turning stats negative or positive to create new effects for existing abilities. Like, imagine a blood elf hero having an Immolation that heals allies instead of damaging enemies.
It's a nice start, but I recommend stepping out of your comfort zone and trying new things to add to the races. If you ever want to, feel free to contact me on Discord, I'm happy to provide any ideas, support or triggering help.![]()
I am curious from what direction does your comment come?It's an interesting project, but I really feel it lacks direction. Right now, it's essentially a "look-pretty" project with nice implementation and cool models, but when it comes to actual gameplay, it's pretty lackluster. I recommend being more creative with your ability design. Triggering new abilities is always cool, but that's not necessary, you can do cool things in the Object Editor as well, like turning stats negative or positive to create new effects for existing abilities. Like, imagine a blood elf hero having an Immolation that heals allies instead of damaging enemies.
It's a nice start, but I recommend stepping out of your comfort zone and trying new things to add to the races. If you ever want to, feel free to contact me on Discord, I'm happy to provide any ideas, support or triggering help.![]()
It doesn't come from any particular direction more than that of a fellow mapsmith. It has potential, but is ultimately a quantity-over-quality project, and the races barely have any distinction between each other other than nice model selection.I am curious from what direction does your comment come?
To say the project is lack luster is quite strong so what exactly do you mean?
I've been folowing this mod from quite the early stages and it's a great take to warcraft making it more similar to Age of Empires style of many races without making them overpower one from the other keeps the same warcraft feeling but with a more flavor style and it's just the begining from what they shown us.
Imagine the potential all these races have for custom campaigns of the warcraft lore and beyond.
Theoretically yes as our assets are unlocked. But its not ideal. We going to release a guide in the following days on how to idealy use our models (with crediting us if you use our models of course).Hello, nice work! Is there a way to use only new models?
For example, if I install your package in a non-warcraft folder and only copy the model files?
Thank you
I see your point and the idea behind it.It doesn't come from any particular direction more than that of a fellow mapsmith. It has potential, but is ultimately a quantity-over-quality project, and the races barely have any distinction between each other other than nice model selection.
I recommend reading these guides on custom race creation/guidelines, and it should explain pretty well in what ways this is lackluster. I don't mean to discourage the creator, that is not my intention at all, this is actually a cool project and has a lot of potential. It just needs a push towards interesting gameplay rather than many races.
Guides:
Design Guide for a Fifth Race
Custom Race Creation: Advanced Mechanics
Guidelines for Making a Custom Race
The base game remains the same, you gain access to our mod only by playing our maps.Question is it possible to keep both baseline WC3 and this mod or is it full conversion mod ?
Is it a separate client or the same client ?The base game remains the same, you gain access to our mod only by playing our maps.
It is the same client, no exe change or something.Is it a separate client or the same client ?
I apologies of this a dumb question Deme3s
Thanks for the feedback. You are welcome to join our Discord server to make further suggestions. It will help us keep the feedback in one place.Mod feels amazing so far! Tho from what I'm getting so far; the only changes i've noticed is heroes being reshuffled here and there.
Here are a couple of my other opinions, questions and suggestions(in no particular order);
1. Other Races having a PotM honestly made me realize how good(broken?) she is on another race that is more likely to spam ranged units that are better than what NE can offer. In the same vein, I love that certain heroes in each faction have different spells that arguably make them worse than their vanilla counterpart. For example, the TC on the orcs having thunder clap instead of a war stomp.
2. This is only my opinion but; maybe make at least the taurens' spirit walkers able to revive other tauren units too? They "invented" the thing, they might as well get a slightly better form of the spell.
3. Are there plans to include the vanilla races (wc3 races without modification) into the mod?
4. Are there plans to have this mod to be specifically for your maps alone without having to install the mod? Maybe a modpack for the resources can also be in the mod download file for ease of download and whatnot.
5. I'd like an option to add the ability for the AI to also have a random faction (if it's not already a WoP)
Thank you for liking the consept of our mod! But I cannot help you with what you ask, in order for you to play our mod you must have the 1.36.2 version of Warcraft 3 reforged.i have an question. Im downloading the mod right now and its really slow because its kind of old and its after my brothers and my parents wont let me buy anything online and because of that i have an old and fake version of warcraft 3 for free so will it work even if its not the real version of the game? If not is there any way how to change that? I really like the concept of this and would love to play this. Thank you
I agree here, the project so far just look like a nice skin with no real substance. Each faction needs to have unique and fleshed out gameplay or this project will surely fail.It's an interesting project, but I really feel it lacks direction. Right now, it's essentially a "look-pretty" project with nice implementation and cool models, but when it comes to actual gameplay, it's pretty lackluster. I recommend being more creative with your ability design. Triggering new abilities is always cool, but that's not necessary, you can do cool things in the Object Editor as well, like turning stats negative or positive to create new effects for existing abilities. Like, imagine a blood elf hero having an Immolation that heals allies instead of damaging enemies.
It's a nice start, but I recommend stepping out of your comfort zone and trying new things to add to the races. If you ever want to, feel free to contact me on Discord, I'm happy to provide any ideas, support or triggering help.![]()
Hi,I agree here, the project so far just look like a nice skin with no real substance. Each faction needs to have unique and fleshed out gameplay or this project will surely fail.
Maybe get Imemi to do the gameplay for you while you focus on making models.
Yeap, you need reforged latest patch.i know this is a dumb question but you need reforged for this right?
Thank you for your reply, but i have another question. I have succesfully installed the mod in my warcraft files and its under the name: retail. inside there are these folders AoW, replaceableTextures, sound, ui, units and webui. I guess thats normal but inside the Aow file are just files named abilities, buildings and units but not the game itself. I apologise if im just stupid and dont know if the game isnt out yet, just these files or I have a wrong version. Thank you.Thank you for liking the consept of our mod! But I cannot help you with what you ask, in order for you to play our mod you must have the 1.36.2 version of Warcraft 3 reforged.
A couple more feedback and unsaid suggestions;Thanks for the feedback. You are welcome to join our Discord server to make further suggestions. It will help us keep the feedback in one place.
1. Yes, we want to experiment with different hero builds as the game is heavily hero-based, thus unlocking new strategies.
2. That is a nice suggestion, and it is something that we have already considered. It will most likely be implemented in the next major patch where we introduce our racial-faction traits.
3. No, but there will be some factions that resemble the original, like Theramore, for example.
4. No, the maps need the assets, and that can only be achieved that way.
5. The option is already there.