It's an RTS engine, and a 20 year old one at that, it's not designed for anything other than RTS games. A game that's meant to be played with a controller that relies on fast input and chained together combos will feel fairly unresponsive on this engine. That being said, it's definitely still possible and if done right you could make something fun.
Here's a great example:
- A blatant Dark Souls ripoff for Warcraft III - Latest Update Changelogs: [1] [2] [3] Monter2 Wiki Fanmade wiki created by EdgeOfChaos Videos Random Monter2 related videos Discord Also includes Eaglendia's Legendary Trials This map is prone to desyncs and other issues on Post-Reforged...
www.hiveworkshop.com
I remember playing this a while back and thinking how impressive everything was - minus the controls, but that was due to the engine's limitations and not a fault of the mapmaker.
But if you're serious about making games and ready to leap into the world of game development then I would suggest learning a
free game engine like Unity, Godot, or Unreal. The online multiplayer stuff, particularly for Unity (the one I have experience with) is extremely easy to use. Plus you'll be creating something that exists outside of a 20 year old game with "dead" or even worse "destructive" support. Yes, you lose out on the awesome art/audio assets that Warcraft 3 provides, and the free server hosting with 24 player multiplayer is amazing, but in return you gain complete control over your vision. Of course, it all depends on how much time and energy you're willing to put into it. Warcraft 3 produces some damn good and fast results, nothing really compares to it in that regard.