mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Now that's a very different map from you. Given the name, I first had to check whether how the respective WoW-location looked. And yeah, this map is close, but I'm confused as to why there are human building ruins instead of nightelf buildings, which would actually replicate the looks from WoW-Ashenvale much better and imo would fit better in general. In the same manner, why a red dragon instead of a green one? Other than that, the map looks great, except for maybe the square tiles near the expansion. In fact, I'm positively surprised there are only 8 total tiles involved. The water color really adds a lot.
On to gameplay:
1. Boats. Uargh. Tbh I dont see how they add much to the map, once again showing that it is very hard to make a map where they are neither too strong nor useless. But better to err on this side of caution. In the lategame, zeppeling will probably make boats redundant.
2. Creeps and items look ok. Some camps have two lvl 5+ creeps, which is rarely seen for orange camps otherwise.
3. Creeproutes are super boring. Basically, nightelves can only go for the shipyard, and then the green spot to get lvl 2 is far away. The earlygame just should be very predictable and repeitive, which I dont like at all.
4. Highground expansions: Iirc we talked about this in discord, but just anyway: Just dont, unless they are lategame-expansions defended by red creep camps.
5. Corner expansions with green camps: Very weird, but interesting idea given that they cant be reached without boats. Actually this might be a legitimate reason to buy boats. But my gut feeling is that it would too impractical to buy a boat just to expand there.
So overall, it's a map that is alright and technically there is nothing wrong with it and lot is very good. Therefore map approved. But crucially I'm not really sold on some of the gameplay choices.
On to gameplay:
1. Boats. Uargh. Tbh I dont see how they add much to the map, once again showing that it is very hard to make a map where they are neither too strong nor useless. But better to err on this side of caution. In the lategame, zeppeling will probably make boats redundant.
2. Creeps and items look ok. Some camps have two lvl 5+ creeps, which is rarely seen for orange camps otherwise.
3. Creeproutes are super boring. Basically, nightelves can only go for the shipyard, and then the green spot to get lvl 2 is far away. The earlygame just should be very predictable and repeitive, which I dont like at all.
4. Highground expansions: Iirc we talked about this in discord, but just anyway: Just dont, unless they are lategame-expansions defended by red creep camps.
5. Corner expansions with green camps: Very weird, but interesting idea given that they cant be reached without boats. Actually this might be a legitimate reason to buy boats. But my gut feeling is that it would too impractical to buy a boat just to expand there.
So overall, it's a map that is alright and technically there is nothing wrong with it and lot is very good. Therefore map approved. But crucially I'm not really sold on some of the gameplay choices.