Hello,
I haven't seen anything like this anywhere else so thought it'd worth the ask. I'm making triggers that apply when a building is clicked, and I've gotten everything to work how I want it. The only kicker is, I'd like to modify the trigger so it only takes effect if the building is not...
I have the below trigger that is selecting 3 random units around my voidwalker and spawns a dummy unit to attack them. The dummy unit / attacking works fine.
HOWEVER
I can't for the life of me get the "Random N" to stop selecting duplicate units. I tried implementing the below code to no avail...
If I create a trigger I can normally do:
function Actions takes nothing returns nothing
//bla bla
endfunction
function Conditions takes nothing returns boolean
return bool
endfunction
function Init takes nothing returns nothing
set t=CreateTrigger
call...
Hello, I wanted to create a spell that makes random sound quotes when it's being cast, but I don't know how to setup the trigger or the variables. I know a little about building triggers but when it comes to the variables, I'm kind of a newb.
Hi, I can't find a way to make this...
Event:
-Sylvanas dies (is in game from the start)
Condition:
-Arthas is in range, maybe 2500 (arthas is in a variable)
Action:
-wait 5 sec
-Replace Sylvanas with her banshee verison under control of player 4
Thanks in advance
Hi again everyone, hope you are all fine.
I am still working on my TD, and as I have fixed the last bugs, removed my weather effects that refused to work (was just a fancy feature anyways), I started working on optimizing my map performance.
Don't get me wrong, I am overall quite pleased with...
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