Hi
i'm creating a custom UI for reforged and am struggling with the time indicator skin.
I changed humanuitile-timeindicator.dds (moon and sun image) and imported it as UI\Console\Human\Humanuitile-Timeindicator.dds but it won't work.
I changed the mask-skins to alpha-images to test what...
I'm faced with an issue I didn't think possible, so I'm not sure why exactly it's occurring but this is what I have so far.
My issue is involving a respawn system, where a unit dies, wait X seconds, you get the idea. However, I noticed that when I tested the respawn it worked, but when I tried...
I have tried to find a way to make an upgrade change a unit's creation speed for a while now. Even checked the trigger editor for such option. Couldn't find anything that has to do with the unit's creation speed though. I might've not looked close enough, but does anybody know how to make an...
Hi there! For a map of mine still in construction, I'd like some of the creeps to receive reinforcements everyday at midnight, if a player defeats them. I thought using the "Time is x" event would work, but it seems it only occurs on the first time the hour is midnight. Do you know how I can...
Hello, i made an ability that gives bonus attack damage to the hero for every enemy unit it kills, it stacks up to ten times, everything works as intended but i need to make it so it loses the effect after 10 seconds without killing an unit, here are the triggers:
For the stacking part, i made...
So i'm using a "special" method to get around having to use Cast Backswing/Cast Point for Cast Animations. Instead, I set cast backswing/point to 0 and use Casting Time to mimic their effects. This will make a Unit play it's full Spell animation (or any animation you set) over the Casting Time...
Hello,
I have some triggers where I'd like to have the current time elasped since the game start. I prefer real-time, not game-time (that can goes faster).
Is there a simple way to get this time ?
Otherwise, is there simpler than the system below ? (I arbitrary chose 0.10s as step, but it...
1. Does adding too many events slow down the game over time? I'm currently running a trigger, which is adding one new event every ~25-50 seconds. And yes, it doens't work without adding new events, despite the event being always the same. :/
2. Is it possible to change the intervall time of an...
So this is actually my first time joining a forum and it was only triggered after I finished playing the Warcraft III RoC and TFT campaigns. I am aware that I am quite outdated since I haven't been immersed into gaming until I figured out that playing games may be a faster and more enjoyable way...
Hi guys.
I have an Idea for max attack speed that i used 0 base attack time for my hero , then i add negative attack speed ability to my hero to attack more reality.
my question is : how to calculate base attack time with negative attack speed?
i mean how much negative attack speed need to...
Hello Hive
I'm planning a new spell, "Frozen Eternity" or "Time Freeze" if you wish to be less dramatic.
Any way, the spell is simple enough in getting it to work (I assume)... But I can't come up with a work-around for making it MUI
So any way, the idea is:
Cast upon an area (based on...
how addicted are you to Hive?
You wont trade it for nothing?
How much % of your PC time are you actively busy in the hive?
(its not like you have to time it, just guess. Ull know the anwser)
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