sound issue

  1. Nappy_Boy

    WC3 RoC/TFT Classic - No Sound In-Game Until Restart

    Hi everyone, I hope this is the right section of the forum for a question like this. I've been a lurker here for a while but decided to sign up as I'm encountering a very annoying problem when trying to play classic WC3 that you guys might be able to help me with. So I'm running Windows 10...
  2. AbellFan2004

    Strange Bug with Sound File Volume

    Hello, I've been working on this campaign and I've imported a couple of sound files to use for a unit's soundset. The .wav file's volume is perfect when opening it outside of the Editor/Game, but once imported, the editor now plays it at an extremely low volume. I tried setting the sound's...
  3. stalkerfox

    Importing sounds issue

    SO i just recently came back to the wow edition scene and i was trying one of my longest developed maps which works 10/10 but for some reason voices are gone so i was thinking "oh maybe i gotta reimport" so i spent like 1 hour reimporting one by one only to notice that custom characters don't...
  4. Wiimeiser

    Undiagnosed vanilla mod conflict

    Recently I've been trying to resolve a conflict between the Warcraft Classic and Star2 Coop mods. The two don't explicitly say they are incompatible like the Campaign and Multi mods do, however enabling both at once causes all the sounds to disappear in whichever of the two mods is lower on the...
  5. OverClocked

    [General] GetLocalPlayer() for transmissions/sounds

    Hi, i've been wondering whether it's possible to create a transmission for a single player, along with the sound that plays from it without desyncing when using GetLocalPlayer().
  6. Tamplier

    Sound Becomes Silent

    Hi. I updated my warcraft to 1.30 from 1.24 and got an issue. When in my custom map cutscenes are running, for a random reason second or third cutsceene is played without sound. As if variables were deleted. But Sound vars are ok. Did anybody face similar issue? Is this related to Fmod sound...
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