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No matter what you fight for...
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Release tomorrow!
Hello, say for example I have a WC3 reforged custom model and I have also made an SD model version of it. And I want it so that when someone plays SD version of the map/campaign the SD model will display. How to make it so?
Warcraft 3 Trigger Format Specification (WTG!) - Reforged 1.36
For classic Warcraft's WTG file definition see Warcraft 3 Trigger Format Specification (WTG!)
Disclaimers
The changes I will write about are for Reforged version 1.36, however that is because I started investigating wtg files...
HI ! im lonely so here's an update of my previous project, it's been 3 months, i had just continue this few weeks ago, but im glad to be back, and today im here to show a plaza i;ve just finished right infront of the grand palace
other than the plaza, i also did some of the interior and fully...
Reforged 1.36.2 (I don't think it happened in <=1.32.10)
Sometimes computer player (with melee AI) can stack Feral Spirit (AOsf) based abilities (summon more and more units).
The bug randomly appears.
I never stacked those abilities as a human player.
When computer player did stack (or kept...
back with my update regarding this map ! so.. I've been working on houses for elven nobility district since the normal houses for humans in the doodad structure category didnt fit the nuance and aesthetic of the city, i tweaked and experimented on some walls and elf buildings to make a mansion ...
I just loaded my map with reforged grafics and noticed that some of the units are completly off in there unit scale.
Not only are the numbers different when I load the editor in SD or HD but the model aswell.
There seems to be a hidden stat that increases or decreases the number value from SD...
Hello, I tried all the guide in High Resolution Loading Screens and still I cannot manage to make a custom loading screen work and it's always black, anyone can help, I've included a file for testing/correcting my problem. What am I doing wrong and is there an easier way than all this conversion...
I wanted to dynamically modify spell list of spellbook with BlzSetAbilityStringLevelField, but it just do nothing with ABILITY_SLF_SPELL_LIST field.
code is like this, A003 is spellbook.
local a = BlzGetUnitAbility(u, FourCC('A003'))
print(BlzGetAbilityStringLevelField(a, ABILITY_SLF_SPELL_LIST...
I have problem. I started the game via battle.net and I got an infinite load. In Task Manager, the game appears as an active process and then disappears. At the same time in the background it is not there.
It got worse. Now it's just a black screen with no sound. The game is open, but in the...
Hallo, generally my world editor runs very well and I don't have any other problems at all. However after I put custom models in a map I am no longer able to open it in the world editor, while I am still able to play it without any issues. I was wondering if its because I have windows 11...
lazy butterfly here, im making a project here, im making a cityscape map, full with a castle interior, town, villages, outskirts, rivers, and many others, im working on it, currently doing the castle interior
here's some of the castle parts i''ve finished
i am BAD BAD at editing the trigger...
I've recently started looking at retexturing in reforged. While I understand the basic concept and have it working in Retera's model editor, when I go to import it in the game, it has a weird dark tint to it, which disappears when you zoom closer.
Am I doing something wrong, and does anyone...
The Reign of Chaos Beta has been shrouded in mystery... until now.
The aim is to recreate the gameplay of the of the first release of the Reign of Chaos Beta from 2002-01-25.
As far as I know, that's the earliest build of the game that people outside of Blizzard or game magazines were able to...
So I'm using Retera model studio
Warcraft III\retail\units\nightelf\malfurion
I want to modify Malfurion portrait. Now the game reads the new .mdx file under the name "malfurion_portrait.mdx", that's fine and dandy. If i open the .mdx with Retera I can modify the path of the texture to the...
For WC3 Reforged-Using Standard Graphics
Hi all, I've been recently working on these maps over the last month since I've finally got a lot more time to work on my campaign "Passage of Light and Shadow" and start making it. So far the first two missions (and an Interlude) have been completed and...
Hello! I am IceSandlash, also known elsewhere as Slayer95. As this is my first thread, allow me to preface with an introduction.
Like many of us, I first got my hands dirty on WorldEdit when I wasn't even a teen yet. While I made a triggered Altered Melee map back then with which I was kinda...
Good day to everyone!
I feel like it's time to show some ideas that I've been boiling since I started following this site when I was younger. But first I need to tell you where all this came from:
I started playing when I was 8 years old, and I had no idea how an RTS worked. So, because I...
Custom-made mage hero asset made for practice. This one is her Blood Elf skin, but she has 2 other variants. Actually prepared as pre-Third War rendition of Exodus 2 character, but because she's HD, she has no use in Exodus and is gonna be simply a public resource.
Custom-made mage hero asset made for practice. This one is her Blood Elf skin, but she has 2 other variants. Actually prepared as pre-Third War rendition of Exodus 2 character, but because she's HD, she has no use in Exodus and is gonna be simply a public resource.
Like w3x2lni but for lastest version?
I need a tool to correctly read map data, merging delta data (for "object data") and dump as common formats.
I don't need it to write valid w3x maps.
I' appreciate tutorial/guide for terrain deformation API as the arguments seems complex to fiddle with?
// Arguments seems apparent
native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation
// What is...
Reforged Night Elves Ancients Rooted attacks like bad -- the attack reach appears less than Uprooted attack.
Tree of Life/Age/Eternity is even worse -- Rooted attack reach appears much less and hit appears much weaker than Uprooted attack.
One of the problem is that the Root/Uproot appearance...
Hello everyone ! I'm facing an obstacle, if there is someone on the Hive able to solve it, I think all Warcraft 3 modders will benefit:
As some of you know, before the advent of "Reforged", it was possible, by using the right tools, to create your own Unit Sounds without having to overwrite the...
Hi
i'm creating a custom UI for reforged and am struggling with the time indicator skin.
I changed humanuitile-timeindicator.dds (moon and sun image) and imported it as UI\Console\Human\Humanuitile-Timeindicator.dds but it won't work.
I changed the mask-skins to alpha-images to test what...
Reward: 30$
The Northrend RPG project is in need of a HD model for the heroic Nerubian Broodmother specifically designed for Reforged. However, I'm not entirely satisfied with the Reforged style of Nerubians as they appear a bit too rugged to my liking. I'm looking for a middle ground that...
I'm not keen with adding animations, or transferring existing animation to a different model. Since I think any golem unit could have a slam attack/spell animation, I was wondering if anyone could transfer that animation to a similar-looking unit, the Infernal. But the compressed ZIP file...
1. What are the constraints and best practice for FourCC allocation? (except for H*** for heroes)
2. Is it possible to place same ability on different UI button positions depending on unit type? (non-hero)
3. Does Leak matters in Reforged, given sufficient memory? (In other words, will incur...
Hello!
I need to change the unit's projectiles scale in-game.
This method work on warcraft 3 frozen throne:
call SetUnitScalePercent(u,300.00,300.00,300.00)
call UnitAddAbilityBJ(1093678922,u)
call IssuePointOrderLocBJ(u,"carrionswarm",point)
How to do this in wc3 reforged? Is it a bug?
Yeah...
This project is aimed at orcs, changing the green tones of the skin, armor, leather, belts, bones, hair and accessories in general, leaving behind the very yellow colors. A collection of new textures carefully painted for each unit, looking for a more realistic or less saturated look with new colors
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THE CIRCLE OF LIFE
"As it always done: whose, who camed to destroy land, will feed it's new saplings…"
OVERVIEW
A brand new singleplayer RPG centered in Felwood - in past known as Northern Ashenvale, now scar left from demonic invasion to Azeroth.
Select 1 of 3 different heroes, relive their...
Alright everybody so latest patch changed something in the UI and it caused my previously hidden command buttons to show again:
// Hide Command Buttons
call BlzFrameSetSize(BlzGetFrameByName("CommandButton_0", 0), 0.0, 0.0)
call BlzFrameSetSize(BlzGetFrameByName("CommandButton_1"...
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