order event

  1. HerlySQR

    [Solved] Building order

    Hello, in my map there are towers what if they are destroyed then a worker builds another in the same place and in my map are only 5 workers, so when that happens just pick someone who don't have any current order, but if the towers are destroyed and all the workers have some order so the tower...
  2. Spellbound

    [General] GetUnitCurrentOrder not detecting automated orders

    So I've noticed that if you right-click on a target and your unit begins to attack, the order that is caught it smart, rather than attack. Similarly, if the target was acquired automatically, the order id returned is 0, meaning there wasn't even an order event that fired. It's only after...
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