Hey guys, I've looked up a bit about group leaks and one thing I couldn't really find was using 2 groups, one global and one Temp.
Event - Unit enters region
Action - Add unit to BaseGroup
Event - Unit casts Move Order
Action - TempGroup = units in BaseGroup
Pick units in TempGroup and do...
this is something I have been doing all the time, but just recently I started wondering if it leak since it still refer to a unit group.
Here is an example:
The condition here check a unit group to see if number of units = to 0
Does this condition leak? should i add them in a unit group...
I am making an RPG map. There is a spawn area when heroes die, they spawn at Point A. Does this point leak everytime a hero die or reusing the same point does not leak?
Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players...
Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players...
Hi guys,
I've lurked here since I have been interested in world editor and since I have been playing WC3. I decided to make a campaign, based loosely on a non-descript DnD campaign.
I'm having a lot of fun throwing stuff together, as I'm pretty new to most parts of the world editor. I've...
Someone has told me that my map "The Unsolvable Revolution" has a lot of leaks, Link to the leaks. also how does one fix these leak issues? is it with scripting? or somesort? can anyone fix them for me? I can't handle the preassure of having this issue. this map is 6 years old... along with...
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