Hello, I'm am currently making a map where you have to survive being followed by a lot of creatures at once.
I am encountering an issue though where after a certain amount of creeps spawn and start following you, they would stop when you move and start chasing again if you stop.
I took a...
Hello, i know this question was kind of funny but i would like to know how to make the "Range attacking Unit/Hero" rotates. Where that "Range attacking Unit/Hero" should rotate to point its weapon to its target to able to match the point of where its missile was heading. Was this able to be done...
Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the hero do the metamorphosis like this.
Normally, user is melee and can cast the 1st & 2nd skill normally.
But if the user cast the 3rd skill(User gets a buff) then cast either the 1st or 2nd skill, it'll cancel the...
Hello, I'm new in using the Damage Engine. I tried making a basic attack that deals based off the Health of the target. The damage works but it stutters upon execution. Any help will be appreciated. :ogre_haosis:
Sample:
Events
Game - DamageEvent becomes Equal to 1.00
Conditions...
Hello, I searched for some method to get the damage a unit can deal with the bonuses, but I don't find any more than control the bonuses with systems (but I wanna consider auras and buffs) or getting directly the value from the frame (but I need have selected only the unit and sync the value and...
Hello Community,
Iam looking for a rather generic Spell but i cant figure out how to do this Specific variation of it.
I need an Ability (close range, frontal cleave) where the Casting unit Slides slighty towards the Enemy while doing a ''Slash'' effect Attack Animation. If the Enemy infront of...
I know there are many threads about bouncing attack, but none of the answer on my question. I need to increase damage with each bounce. I tried to:
Set damage loss factor to value higer than 1.00, for example 2.00. And it works very odd, because:
First target(default damage) -> second...
The essence of this thread, an abstract: April 2022
The game runs at 50 ticks per second when at 100% speed.
Timers are correctly affected by set game speed. (TriggerSleepAction aka Wait is not)
Timers are calculated as part of the game simulation loop and the game speed correctly affects any...
Is there some way to actually make units move in a straight line? I am making a aos style lane system, but the units curve WAAAAAY off the path... Just need them to flipping move in the center of lane... I tried making much shorter distance points to move to, but still they curve. I tried making...
I have a problem with this. Disabling Attack 0 makes attack icon disappear:
I don't know why does it disappear. Is there any way to disable this attack without hiding an icon?
Is there anyway to create a trigger or skill that apply the bonus armor or the armor as a bonus to a hero's attack? Does someone already tried? (Something like, level 1 add 20% of the armor as attack bonus level 2 add 40% of the armor as attack bonus etc...)
A simple explanation of an attack, of a dummy unit.
Most of the attack functions in the game are guided simply by the angle you need to launch an attack and the condition is that the attacking unit must be in front of the attacked unit. (Except for units whose movement speed is 0, "we won't...
The method:
It is simply based on the Barrage ability, which you can use on a unit that has a missile-type attack. The Barrage ability will only take effect on one unit, and this will be the same unit that attacks (Self). Using a damage system like Bribe's, you can see that the attacking unit...
In GUI when you use target atteck, one of the options of attack-type is "Spell" but when you convert it to Jass it becomes "Normal" but that was already another attack-type in GUI, so is there a difference?
I want to hide the "attack ground" button from my units and have instead a custom ability that will essentially act as a replacement for "attack ground". The only real difference is that I am using "Channel" with "Unique Cast" checked. It's not mandatory to have, but if it is possible it would...
Hi.
I'm wondering if there's any way to change a unit's attack animation speed instead of letting the game do it by itself. Basically, any possible way to take it out of the engine's hands, I'd be interested in.
What I mean by this is; you can change a unit's attack time, effectively making it...
I'm trying to recreate the functionality of the sentry from TF2, and upgrading is fine and dandy, but getting the level 3 to use its bullets and rockets is apparently impossible without some trigger/scripting. Someone suggested creating a dummy unit that will spawn on the building and attack...
Hello all,
Today I'm working on something that I'm struggling with.
I have a character that I'm calling the Artificer (model is a Gnoll with a Crossbow), and I want them to have a toggle-able ability (based on the Bear Form ability) that has the following effects:
1) Changes the projectile to...
hey,
I'm having this issue with a custom model that the attack animation happens way before you hear the attack sound. how can I fix this? are there fields in the OE that deal with this, or would it help to switch the model onto a different base unit?
thanks!
EDIT: blast, posted in the wrong section, is it possible to move this in "Triggers & Scripts"? Thanks.
Greetings everyone,
I have been trying to find a way on how to detect when a unit attacks using the "ground attack" command; looking around, I've found this:
Attack Ground Event 1.01
which...
I am working on the Mana Shield ability and I have a trigger that when a unit uses mana shield it checks for a buff that it gives and disables the units attack. I think the above action can do it because it disables the attack when used but it does not reactivate it. I will post the trigger, the...
I needed a trigger for every third attack on my Elven Ranger the next attack to cause 5% of the attacker's current health as piercing damage.
I tried to do it for "An unit is attacked", but it seems that it is buggy because I can have it attack and cancel the animation and even so the effect...
hey all, need help with a trigger I'm trying to build - if any hero picks up item X make unit Y chase and attack him. i succeeded in making a basic trigger for this, but the unit stops attacking soon after, and if the hero is far enough - will just turn around before getting there. how can I...
Hey there, I'm working on a counter attack ability where when the Hero is a Attacked, he has a chance to counter.
So far I got it set up alright, I think...however when the Hero is attacked I want him to play his Attack Slam animation....
It works some times, but if I move the hero as he...
I am creating a mage that heals allied units by attacking them.
I know how to implement it trigger-wise, but is there a way to change the model of the attack missile object editor-wise?
Response highly valued :)
Howdy there! just a quick question.... I'm not very smart when it comes to complex triggers, but I noticed in the latest patch "1.31" they added a bunch of new triggers and functions in the editor.... I was just wondering, is there a way now, through triggers where you can add and subtract a...
I tried using the Weapon Type - Missile (Line), but that just seems to damage units behind the primary target. How do make an arrow damage everything in its path to the primary target?
(My signature is ironic haha)
Hello,
I have units of classification type "Ward" in my maps, and that have splash damages.
I would like to add them the "Attack" command button (that is hidden because of the classification) like any other unit. Is there a way please ?
Indeed with this button I can have the ward attack my...
Hiya,
I am trying to get my AI to attack-move to a set of X, Y coordinates OR regions within my map.
I want them to “SuicideOnPlayerEX” but follow a specific path to do so.
Does anyone know how to do this?
FYI, my AI is made using JASS, not the World Editor.
Hi, I'm working on modding the Battlecruiser to to have a brief charge time when casting Tactical Jump, and for it to be able to attack at any enemies in range while it is doing that. I modified the "Prepare Time" field just fine, but I have no idea how to allow a unit to attack and prepare a...
Hello there,
Just installed WC III (ROC & TFT) again after many years and decided to make a little custom game-mode.
I want to have a unit be able to become invisible at will and that the effects ends when the character attacks or moves.
Any help would be appreciated. Fair warning, I know...
Hey guys!
Normally I only come here after I've got a working prototype that I'm having trouble with, but in this situation I don't really even know where to start or if it's possible. I'm hoping for some ideas on how to make this work.
I have a hero that I want to be able to cast an ability...
Hello, this might be a common problem but nothing I read made me find a solution for this.
I don't remember ever experiencing this before, so it's been a really pain for me.
I have a map where it spawns creeps for both teams, and these creeps meets in apoint of the map and start attacking it...
I've just had enough of it. Would someone please fix it? The original game had it and it was never fixed.
I'm referring to all Rooted Corrupted Ancient buildings. They suffer from the same issue.
Hello Hivers, I need help with AI,I create AI with AI editor, when the computer start attacking he collect attacking units from the base but I want him to train the units for the attack, I mean how to create an AI works like warcraft III original campaigns AIs????
I'm sorry if there is already a thread about this one
But does anyone know how to make an enemy unit attack a moving specific unit without returning to its original position?
Hi all,
A simple question here:
I have a unit that normaly (without an upgrade) has Missile Bounce but only 1 target (so it hits only 1...), with an upgrade I want that unit to bounce 3 targets.
This does not work!
The Upgrade only works if the unit already attacks at least 2 targets. Why is...
I am in the process of messing around with the editor, and from time to time working on my long term custom campaign project. Overall with everything in it made from scratch, I tend to keep my style of making that campaign more simplified than the usual ones. Perfect example would be units...
So, I was trying to remove locust in-game seamlessly (click and drag select) for my RP map, so I decided to play around with Crow Form.
I thought I had everything figured out, but then my units started getting the attack type of the crow form unit, instead of their own attack type. Apparently...
Hello hive !
I wanted to create an ability that causes hero to attack his target once , dealing bonus damage, I mean just one attack which manually is cast and deals more damage , not his next attack , it's a target unit ability.
a similar ability to this , is the new version of tusk's ultimate...
Hello
I am trying to finish this trigger that should make certain units(buildings in this case) stop from attacking heros and change the objective of the order to another random non hero unit in their range
My problem is that i can not create the action
nohero attack
Events
Unit -...
I customized some attack types in world editor so because of it I tried to adjust the tooltips in Game Interface but even when I change all 3 of the options in game they still stay the same.
Can anybody enlighten me, because I'm at a loss.
i mean i want to in increase/decrease WHITE att damage in game .
I want to change the att alot so i dont wanna use Tome (like +X att then -Y att with +/-1att Tome will have to use alot of tome) .
I use upgrade but upgrade cannot decrease LeveL and use upgrade with -X value is not smart way ,i...
Hi guys.
I have an Idea for max attack speed that i used 0 base attack time for my hero , then i add negative attack speed ability to my hero to attack more reality.
my question is : how to calculate base attack time with negative attack speed?
i mean how much negative attack speed need to...
This is my first post on this forum so please correct me if I did anything wrong.
I've been working on this map for a very long time now and recently while I was testing it I noticed some of the units have lost the ability to attack. The attack doesn't show at all:
<- Like this
I checked and...
I try to change hot keys of the attack-move action on my map, the spells of my heroes are in AZER because I am in Azerty thus my hot keys is A, and I look has to put it Q.
Can I change this with Keycraft or use a dummy spell when we press Q ?
Thank you for help,
Łapin Viktus (fr)
When two units with the ability 'Lightning Attack' attack one same unit at the same time the game crashes.. Can somebody explain me why and how do I fix this?
There's also lags even when only one unit is attacking with this ability..
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