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Triggers
Halo Battle Field.w3x
Variables
Initialization
Melee Initialization
Doors
Text
Win/Lose
Human Win
Human Lose
Quests
Human Story
Covenenant Story
What to do
Money
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Respawn
Blue2
Teal2
Orange2
Yellow2
Green2
Pink2
Flood Spawn
Flood 1
Flood 2
Flood 3
Player Leaves
Red3
Blue3
Teal3
Purple3
Yellow3
Orange3
Green3
Pink3
Guns
Assault Rifle
Generator
Human Generator
Human Generator 2
Covenant Generator
Covenant Generator 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
test
item
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Doors
Events
Map initialization
Conditions
Actions
Destructible - Open Iron Gate 0116 <gen>
Destructible - Open Iron Gate 0117 <gen>
Destructible - Open City Entrance 0118 <gen>
Destructible - Open City Entrance 0112 <gen>
Destructible - Open City Entrance 0111 <gen>
Destructible - Open City Entrance 0119 <gen>
Destructible - Open City Entrance 0123 <gen>
Destructible - Open Iron Gate 0359 <gen>
Destructible - Open City Entrance 0360 <gen>
Destructible - Open Iron Gate 0358 <gen>
Text
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Check out the quests for the story line (for roleplayers) and what to do so you wont lose as fast.
Human Win
Events
Unit - Covenant Prophet 0135 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Your leader has died! Now you will lose Fort Ranik!
Game - Defeat Player 5 (Yellow) with the message: Your leader has died! Now you will lose Fort Ranik!
Game - Defeat Player 6 (Orange) with the message: Your leader has died! Now you will lose Fort Ranik!
Game - Defeat Player 8 (Pink) with the message: Your leader has died! Now you will lose Fort Ranik!
Human Lose
Events
Unit - UNSC Millitary Captain 0096 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your leader has died and you lost Fort Ranik! Now they will destroy Washington!
Game - Defeat Player 2 (Blue) with the message: Your leader has died and you lost Fort Ranik! Now they will destroy Washington!
Game - Defeat Player 3 (Teal) with the message: Your leader has died and you lost Fort Ranik! Now they will destroy Washington!
Game - Defeat Player 7 (Green) with the message: Your leader has died and you lost Fort Ranik! Now they will destroy Washington!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Human Story
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Humans Story with the description After a long battle against the covenent in Fort Ranik, they have broken through the wall and you were forced to flee. The ones that fell behind were slaughtered. But you have escaped and made a temporary fort to gain control of Fort Ranik once again. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Covenenant Story
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Covenant Story with the description Finally you and the covenant army has taken control of Fort Ranik and is planning to assault the Human Capital known as Washington D.C. But the humans are stopping at nothing to gain control of Fort Ranik so we must fight harder and stronger than ever before. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
What to do
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled What to do with the description Make sure your leader stays alive and kill the other teams leader. Also to gain a strategic advantage kill the generators in the leaders room. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Red
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 600 to Player 1 (Red) . Current gold
Blue
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 2 (Blue) . Current gold
Teal
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 3 (Teal) . Current gold
Purple
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 600 to Player 4 (Purple) . Current gold
Yellow
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 5 (Yellow) . Current gold
Orange
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 6 (Orange) . Current gold
Green
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 7 (Green) . Current gold
Pink
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 8 (Pink) . Current gold
Blue2
Events
Unit - Spartan 0081 <gen> Dies
Conditions
Actions
Wait 70.00 seconds
Hero - Instantly revive Spartan 0081 <gen> at (Center of Blues_Revive <gen>) , Hide revival graphics
Teal2
Events
Unit - Spartan 0082 <gen> Dies
Conditions
Actions
Wait 70.00 seconds
Hero - Instantly revive Spartan 0082 <gen> at (Center of Teals_Revive <gen>) , Hide revival graphics
Orange2
Events
Unit - Elite 0178 <gen> Dies
Conditions
Actions
Wait 70.00 seconds
Hero - Instantly revive Elite 0178 <gen> at (Center of Oranges_Revive <gen>) , Hide revival graphics
Yellow2
Events
Unit - Elite 0179 <gen> Dies
Conditions
Actions
Wait 70.00 seconds
Hero - Instantly revive Elite 0179 <gen> at (Center of Yellows_Revive <gen>) , Hide revival graphics
Green2
Events
Unit - Spartan 0149 <gen> Dies
Conditions
Actions
Wait 70.00 seconds
Hero - Instantly revive Spartan 0149 <gen> at (Center of Revive_Green <gen>) , Hide revival graphics
Pink2
Events
Unit - Elite 0152 <gen> Dies
Conditions
Actions
Wait 70.00 seconds
Hero - Instantly revive Elite 0152 <gen> at (Center of Pink_Revive <gen>) , Hide revival graphics
Flood 1
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 10 and 20) . Parasite for Neutral Hostile at (Random point in Flood_Spawn <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 5 and 10) . Flood for Neutral Hostile at (Random point in Flood_Spawn <gen>) facing Default building facing degrees
Flood 2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 10 and 20) Parasite for Neutral Hostile at (Random point in Flood_Spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 5 and 10) Flood for Neutral Hostile at (Random point in Flood_Spawn_2 <gen>) facing (Position of (Triggering unit))
Flood 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 10 and 20) Parasite for Neutral Hostile at (Random point in Flood_Spawn_3 <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 5 and 10) Flood for Neutral Hostile at (Random point in Flood_Spawn_3 <gen>) facing (Position of (Triggering unit))
Red3
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Blue3
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Teal3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Purple3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Yellow3
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
Orange3
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Green3
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Pink3
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
Assault Rifle
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Searing Blade
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