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Triggers
Warcraft 3 Film.w3x
Variables
Film
Settings
Starting
Paladin Dead
Doom Coming
Summon Undead
Blademaster Dead
Night Elf War
Night Elf Forces
Killed Pitlord
Dead Dark King
Skip Cinematic
Skip Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Doom
timer
No
Settings
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Player - Set name of Player 2 (Blue) to Human's
Player - Set name of Player 4 (Purple) to Orc's
Player - Set name of Player 7 (Green) to Undead
Player - Set name of Player 8 (Pink) to Night Elf's
Environment - Set sky to Lordaeron Summer Sky
Unit - Hide Pit Lord 0043 <gen>
Unit - Pause Pit Lord 0043 <gen>
Unit - Hide Demon Hunter 0045 <gen>
Unit - Pause Demon Hunter 0045 <gen>
Default melee game initialization for all players
Starting
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Loading cinematic...
Wait 2.00 seconds
Sound - Set music volume to 100.00 %
Sound - Play Pursuit .
Camera - . Apply . gg_cam_Starting for Player 1 (Red) over 0 seconds
Unit - Make Paladin 0000 <gen> face Blademaster 0001 <gen> over 0 seconds
Unit - Make Blademaster 0001 <gen> face Paladin 0000 <gen> over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Lord Lee Yang : Play Talk1Orc <gen> and display Excellent choice, you came here to save your people from pain and suffering now you will die today in battle Paladin. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named General John : Play Talk2Human <gen> and display I'm not afraid . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named General John : Play No sound and display I'm doing this for my people! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Lord Lee Yang : Play No sound and display Alright then let the battle begin! . Modify duration: Add 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Starting_2 for Player 1 (Red) over 5.00 seconds
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Unit - Order Paladin 0000 <gen> to Attack . Blademaster 0001 <gen>
Unit - Order Blademaster 0001 <gen> to Attack . Paladin 0000 <gen>
Unit Group - Order (Units in Human_1 <gen>) to Attack . Grunt 0005 <gen>
Unit Group - Order (Units in Human_2 <gen>) to Attack . Grunt 0016 <gen>
Unit Group - Order (Units in Orc_1 <gen>) to Attack . Footman 0024 <gen>
Unit Group - Order (Units in Orc_2 <gen>) to Attack . Footman 0034 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_War for Player 1 (Red) over 5.00 seconds
Paladin Dead
Events
Unit - Paladin 0000 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named General John : Play PalaDead <gen> and display No! You killed me! But how? Damn Orc's! I curse you all! . Modify duration: Set to 3.00 seconds and Don't wait
Countdown Timer - Start Doom as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for Doom with title Doom Coming
Sound - Set music volume to 100.00 %
Sound - Play Doom .
Wait 5.00 seconds
Camera - . Apply . gg_cam_War_2 for Player 1 (Red) over 20.00 seconds
Doom Coming
Events
Time - Doom expires
Conditions
Actions
Unit - Unhide Pit Lord 0043 <gen>
Unit - Unpause Pit Lord 0043 <gen>
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0043 <gen> named Dark Lord : Play Talk3Doom <gen> and display I bring darkness! . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order Pit Lord 0043 <gen> to Move To . (Center of Summon <gen>)
Summon Undead
Events
Unit - A unit enters Summon <gen>
Conditions
Actions
Animation - Play Pit Lord 0043 <gen> 's spell animation
Unit - Make Pit Lord 0043 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Pit Lord 0043 <gen> named Dark Lord : Play Talk4Doom <gen> and display To the slaughter**Summoning Dark Army** . Modify duration: Add 2.00 seconds and Don't wait
Special Effect - Create a special effect at (Center of Summon <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Animation - Reset Pit Lord 0043 <gen> 's animation
Unit - Make Pit Lord 0043 <gen> Vulnerable
Unit - Order Pit Lord 0043 <gen> to Attack . Blademaster 0001 <gen>
Unit - Create 12 . Ghoul for Player 7 (Green) at (Center of Undead <gen>) facing 270.00 degrees
Unit Group - Order (Units in Undead <gen>) to Move To . (Center of Attack <gen>)
Camera - . Apply . gg_cam_War_3 for Player 1 (Red) over 5.00 seconds
Trigger - Turn off Summon_Undead <gen>
Blademaster Dead
Events
Unit - Blademaster 0001 <gen> Dies
Conditions
Actions
Sound - Play Undead Victory .
Sound - Set music volume to 100.00 %
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Lord Lee Yang : Play BlademasterDeath <gen> and display No! This cannot happen! The Dark Army is coming again to our world! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Doom_Come for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0044 <gen> named King of Dark Army : Play Talk5Doom <gen> and display I must feed! . Modify duration: Set to 3.00 seconds and Don't wait
Animation - Play Dreadlord 0044 <gen> 's Spell animation
Unit - Move Dreadlord 0044 <gen> instantly to (Center of Dark_King <gen>)
Camera - . Apply . gg_cam_War_4 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play AngryKing <gen>
Wait 0.20 seconds
Unit - Order Pit Lord 0043 <gen> to Move To . (Center of Dark_King <gen>)
Unit - Create 12 . Abomination for Player 7 (Green) at (Center of Dark_King <gen>) facing Default building facing degrees
Wait 15.00 seconds
Destructible - Kill Summer Tree Wall 0163 <gen>
Night Elf War
Events
Destructible - Summer Tree Wall 0163 <gen> dies
Conditions
Actions
Sound - Play Heroic Victory .
Sound - Set music volume to 100.00 %
Unit - Unhide Demon Hunter 0045 <gen>
Unit - Unpause Demon Hunter 0045 <gen>
Camera - . Apply . gg_cam_Finale for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 8 (Pink) . Demon Hunter named Night Elf General at (Center of Elf_3 <gen>) : Play No sound and display I came here to kill all evil . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 8 (Pink) . Demon Hunter named Night Elf General at (Center of Elf_3 <gen>) : Play ElfAttack <gen> and display Attack! For Kalimdor! . Modify duration: Set to 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_Ending for Player 1 (Red) over 0.00 seconds
Unit - Move Demon Hunter 0045 <gen> instantly to (Center of Safe_Zone <gen>)
Hero - Give gg_item_ankh_0046 to Demon Hunter 0045 <gen>
Unit - Order Demon Hunter 0045 <gen> to Night Elf Demon Hunter - Activate Immolation .
Unit - Order Demon Hunter 0045 <gen> to Attack . Pit Lord 0043 <gen>
Night Elf Forces
Events
Unit - Demon Hunter 0045 <gen> Begins casting an ability
Conditions
Actions
Wait 5.00 seconds
Unit - Create 9 . Archer for Player 8 (Pink) at (Center of Elf_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 8 (Pink) at (Center of Elf_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 8 (Pink) at (Center of Elf_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Elf_1 <gen>) to Move To . (Center of Human_1 <gen>)
Unit Group - Order (Units in Elf_2 <gen>) to Attack . Dreadlord 0044 <gen>
Unit Group - Order (Units in Elf_3 <gen>) to Attack . Dreadlord 0044 <gen>
Trigger - Turn off (This trigger)
Killed Pitlord
Events
Unit - Pit Lord 0043 <gen> Dies
Conditions
Actions
Unit - Order Demon Hunter 0045 <gen> to Attack . Dreadlord 0044 <gen>
Dead Dark King
Events
Unit - Dreadlord 0044 <gen> Dies
Conditions
Actions
Unit - Kill Pit Lord 0043 <gen>
Unit - Order Demon Hunter 0045 <gen> to Move To . (Center of Exit <gen>)
Unit Group - Order (Units in Other <gen>) to Move To . (Center of Exit <gen>)
Unit Group - Order (Units in Human_1 <gen>) to Move To . (Center of Exit <gen>)
Unit Group - Order (Units in Human_2 <gen>) to Move To . (Center of Exit <gen>)
Wait 10.00 seconds
Unit - Remove Demon Hunter 0045 <gen> from the game
Game - Display to (All players) for 10.00 seconds the text: Thank you for watching! Cinematic by superaconi
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Skip Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Thank you for watching.
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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