As you folks probably recognize/read, I used ingame textures to texture these models, specifically Command Center for the Cruiser and Barracks for the Frigate. While I do feel they are adequate, they could use some work, I agree. I do not intend to go through the process of re-doing the UVW map, as it took me many hours (these models were made in solidworks, which means they have "thickness", there are a lot of useless inward facing surfaces which really, really cluttered up the UVW map). However, if you can point out specific areas on the models which you think need work, I can work with scaling up the surfaces on those portions to make it less blurry. Remember, some of these surfaces had to fit into texture slots not desinged for them what so ever, so I may need to choose either an entirely new area to place them, or I might not be able to do anything to change them at all. Even with the places that need work, it may be another month before I can implement them. The computer I made these on is laid-up at college, and the UVW-Wrap modifier doesn't appear on the versions I have been working with at home. This may or may not mean I can manipulate them without screwing them up.