• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[Trigger] Zerg Creep pathing bug

Status
Not open for further replies.
Level 10
Joined
May 31, 2019
Messages
140
The Zerg Campaign uses Warcraft vs Starcraft's Creep system. At some point I noticed that the terrain pathing being set to amphibious (which is what the zerg buildings need so that they must be built on 'creep') wasn't always matching up with where the actual creep was being generated, as seen in these screens.
Beta1_CreepBuildBug0.jpgBeta1_CreepBuildBug1.jpg
As far as I could tell, this issue only appears to be happening with pre-placed zerg structures. If you have a Drone build a new Hatchery or Creep Colony, it seems to work correctly.
Unfortunately, I'm totally stumped on why this is. Been looking at the relevant triggers for a while, and I've got nothin'. If anyone's willing to try and figure this one out, major props to you!


EDIT: Fixed as of nov 2021
 
Last edited:
Status
Not open for further replies.
Top