Hello, as the title reads i wonder if this will work properly for multiple players or if it will cause problems.
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Dialog1
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Events
- Unit - A unit Gains a level
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Set VariableSet LevelingHero = (Triggering unit)
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to Choose your attribu...
- Dialog - Create a dialog button for Dialog labelled |cffff0000Strength ...
- Set VariableSet Dialog_Str = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled |cff00ff00Agility |...
- Set VariableSet Dialog_Agi = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled |cff8080ffIntellige...
- Set VariableSet Dialog_Int = (Last created dialog Button)
- Dialog - Show Dialog for (Owner of LevelingHero)
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Events
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Choose1
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Events
- Dialog - A dialog button is clicked for Dialog
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Str
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Then - Actions
- Hero - Modify Strength of LevelingHero: Add 1.
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Agi
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Then - Actions
- Hero - Modify Agility of LevelingHero: Add 1.
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Dialog_Int
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Then - Actions
- Hero - Modify Intelligence of LevelingHero: Add 1.
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events