Deleted member 247165
D
Deleted member 247165
What's the difference between this and the default Lost Temple ?
(4 ratings)
added/modified skills, units and heros. Almost every hero and unit has modified/added skills, while player can still choose to use original units/heroes. Base can upgrade to l4/l5, neutral will spread across map after events, etc.What's the difference between this and the default Lost Temple ?
@deepstrasz would you please re-review this ?I just updated the version with all text translated using Google, added memory leak handling, and added some new features.
There are plenty altered melee maps around with fun and creative ideas and that don't clutter the gameplay.However, I don't quite understand the comment of "not quite creative, original", can you please maybe suggest some example of what is not creative and original?
New game mechanics that go differently from the original or triggered things is what shows effort and creativity. New races too if they are made in a unique way.Sorry I really don't understand, I downloaded and tried lots of altered maps everywhere, they have new races, new models, but almost 99% skilks are about how damages are dealt differently. Is there any fun/creative ideas that I fail to notice? Will you please just mention something in your mind that count as creative?
It goes without saying that something like this should never be allowed as it's immoral. You don't need rules for this, you need to have good character.Wasn't aware that doing so is not allowed.
You are the one not being polite at all by now justifying wrongdoing by account of others doing the same which is illogical. We have shown you the rules that you should have read and respected and yet you still want to come out as not guilty.Man I was trying to be polite here, I don't really understand your problems with me.
Sorry, but your comment made me very funny. Advice from a random person who is not a "professional player" if that even exists today in a title that is dead competitively speaking.Man I was trying to be polite here, I don't really understand your problems with me. I'm just trying to share something I enjoy and play myself everyday here. I completely don't understand the saying on "It goes without saying that something like this should never be allowed as it's immoral. You don't need rules for this, you need to have good character.", people doing that all the time on everywhere like amazon, and I just used one account to rate it because my current account keeps preventing me doing so.
About Alexen's comment of "Instead of doing that, you could work on your map to improve it. About your previous reply regarding creativity in other melees. They are not 99% about damage. Playing a melee map generally requires a solid strategy to beat your opponents, wise use of the units and heroes your race offers, attacking during key moments and so on. And when something doesnt offer much, you cant really call it an altered melee. Try to improve it. Giving up isn't an option!", I don't know if you guys ever play melee, ever looked into my map's details, and how you come up with the opinion. I didn't want to interfere with your review so didn't mention other people's thoughts on this, but here's what Mafe said:
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Hello, so I took a quick.
First of all, I do not want to interfere with reviews from other reviewers. I also have nearly 0 experience with playing other altered melee, so I cannot really judge if it is true that (like the other reviewers suggest) the map is less creative than "normal" altered melee maps.
In my personal opinion, the map has a lot of fun ideas. I can see how this map presents one possible evolution from wc3 to wc4. For me it is no problem that much of it is based on standard wc3 assets, and there are a few really interesting abilites, like for example the base defense, the units which deal %-based damage.
But I also have a few problems with the map:
1. There are probably a lot of bugs, for example when nightelves upgrade to tier 4, the mine is no longer entangled so they cannot earn gold.
2. More units/abilities make the game more complicated, but they do not automatically make it more challenging or entertaining, for several reasons:
-Think about chess: The rules are very simple, but they create incredibly deep gameplay. A game with complicated rules can still make for shallow gameplay.
-For example, a race in a strategy game can have 25 different units to chose from, but it might not matter if in practice the gameplay works in such a way that only 4 units are used most of the time.
-In a game like wc3, for me the beauty (and sometimes controversy) comes from the fact that the races are different, and they are different because each race has a limited set of units/abilities/heroes... to chose from. Not every race can use their workers/buildings to creep. Races are forced to play around different "power spike" timings. Not every race can fastexpand (well, maybe only orcs not cannot) and so on. If you give more stuff to each race, the chances are high that (even if you didnt intend it) the races become more similar to play. Which imho would be less fun.
-Also, if there are many units/etc... the game becomes less accessible for newer players/viewers of pro games, since it takes longer to understand the basic mechanics of the game.
3. I agree with the other reviewers that the map appears chaotic. Even if the ideas are good, it is hard to see if you have to do not know what the abilities are doing.
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Here's what RoboGoblin on Discord said:
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Wow, you are a very talented developer. You have done a great and very cool job.but unfortunately this map is not suitable for our competition on several points at once. https://goodgame.ru/cups/map-contest-3457 ->> Requirements for MAPs: 1. there is a very very global balance change on the map. this means adding something small, for example 1-2 new items, or for example a shop where you can change resources to buy wood for gold (as is done in your main building). but not more. This visually should remain WCIII v1.32 melee. 4. The map must be new. This is visually almost a standard LT. We are looking for maps that are new in terms of landscape and design. New combinations of tiles, new combinations of decorations, and so on. I'm very impressed, I like a lot of the mechanics you made. can I ask you for help to create triggers in the future?
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I also fixed all the tooltips, languages things you guys so concerned about but no veil. You don't recoginize the creativity in the map, so I give up, bye!