1) Description - Description at this site was way too lacking and could be improve.
2) Terrain - Terrain show a sign of variety of destructible/doodad usage. But it certainly isn't done at the best.
At some specific point, it show the lack of the usage and the flower and shrub seems to be bigger than those tree. Make the tree size bigger and use more variety of tree type for a forest. Forest does not consists of 1 type of tree only and add a wild lifes.
There is more area that are lacking as well.
3) Camera - The camera have choppy movement and it often freeze whenever there is a conversation. You should make the camera move slowly during a conversation and not to freeze it for about 8 seconds.
It even ran through some destructible/doodad. When Venus change to his armor, the camera once view his leg instead of himself.
4) Sound & Sound Effect - At first, there is a voice all the sudden it no longer available. Sound effect isn't that clear as well.
5) Music - Music choice was very bad, you choose to use orc music for the most suspense part instead of doom/fear music. 4.2mb for a import music that last about 2 minutes? That's definitely not worth it.
6) Animation - Animation isn't at the best, it seems like you do not reset the animation upon use. At specific area, the unit constantly repeat the animation.
7) Special Effect - Special effects seems to be fine and does not overused.
8) Replayability - Replayability values was extremely low. This is because this cinematic was way unpolish. The camera movement was choppy, running through destructible/doodad and have several badly chosen angle. To top up with, it contain a lot of typo errors which certainly kill it's replayability values as well.
Terrain was way too lacking even though you use variety of destructible/doodad, that was because some area use 1-2 destructible/doodad only even though it was forest; you even use blizzard cliff in rather ugly way. It is recommend not to use that cliff by making a multiply layer of it.
The conversation part was boring as well, it was full of chattering with the camera freezing and some of the transmission was too quick to be read at. Music seems to be end suddenly instead of fading out doesn't make it any good either.
Next is the battle scene, the battle scene was the worst part of all especially between Venus and Kel. It was just full of hack and slash and several sfx use. The battle scene show a boring fight that would not exist at this world. The battle show a clear sign of waiting syndrome where a unit would wait until another unit attack or casting spells before it retaliate.
If I am Venus enemy, I would have attack him before he could even cast spells at me. At the scene where Venus cast a spells against a bunch of guards, the guard was standing still like a dummy.
From what I seen, this cinematic was way too lacking and does not been polish before it been release. If this cinematic was judge from user standard, I would said it was 2/5 (Lacking). However, it was 1/5 (Unacceptable) from the staff standard.
What need to be polish?
Terrain, Camera, Animation, Description, Music, Sound & Sound Effect.
Most important of all, the battle scene to be rework. You should not use wait action for cinematic if you are planning to add battle scene. Battle cinematic require precise timing in order for everything to work perfectly.
http://www.hiveworkshop.com/forums/spells-569/cinematic-system-129214/
You can use this precise timing cinematic system I create if you are planning to make any battle cinematic in the future. Wait action are sucks for battle cinematic.
I would rate it according to staff standard. As for now 1/5 (Unacceptable).