So, I'm working on a map where I'm making a bunch of units. One of them is a Forgotten One-turned unit, and it's really big. I based it as a new unit on a Rifleman due to a couple of reasons, but basically copied a lot of information from the Forgotten One building to make everything look fine.
However, collision size seems bugged, or, rather, I'm probably doing something wrong.
No matter how large I make the unit collision size, it is limited to a certain degree so units clip through it.
The collision size works in World Editor itself, making me unable to place units near it, and as I increase the collision size, they have to be placed further and further away.
However ingame, it caps somewhere where units can just walk through it, no matter how large I make the size.
I've changed the gameplay constants so max collision size is 1024. It has no effect on the seemingly capped collision size.
As suggested somewhere, I've tried doing it in multiples of 2,4,8,16 etc (With sizes 256 and 512 both not having any effect on the collision, units still clip through it at the same cap as though I haven't increased the collision size at all)
I have no idea what I'm doing wrong. Why does the collision size not work?
However, collision size seems bugged, or, rather, I'm probably doing something wrong.
No matter how large I make the unit collision size, it is limited to a certain degree so units clip through it.
The collision size works in World Editor itself, making me unable to place units near it, and as I increase the collision size, they have to be placed further and further away.
However ingame, it caps somewhere where units can just walk through it, no matter how large I make the size.
I've changed the gameplay constants so max collision size is 1024. It has no effect on the seemingly capped collision size.
As suggested somewhere, I've tried doing it in multiples of 2,4,8,16 etc (With sizes 256 and 512 both not having any effect on the collision, units still clip through it at the same cap as though I haven't increased the collision size at all)
I have no idea what I'm doing wrong. Why does the collision size not work?