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Steampunk Bounty Hunters (Fortune Hunters)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Так называют охотников за головами, родом из Парнифа, в этом диком краю, ставшей прибежищем всем, кому не нашлось место в метрополии, эти суровые наемник оказались весьма кстати, в одиночку, или небольшими группами они путешествовали по колониям выполняя грязную работу для тех, кто может заплатить. Их навыки обращения с револьверами и винтовками иногда не отличимы от магии и стали предметом зависти многих, злые языки говорят, что им просто чертовски везет, все время, но Любимцы фортуны, как их прозвали, не собираются не подтверждать, и не опровергать эти слухи.

Models are created based on works
Syczewski
SonsOfSami
HerrDave

Shooters,
gunfighters
machine
gunners
sniper
bombers
flamethrowers
armored infantry
armored trucks

All soldiers are based on textures https://www.hiveworkshop.com/members/herrdave.234820 /, www.hiveworkshop.com/members/syczewski.290495 and using your own drawing
For texture, remove war3campImported from the path\
Contents

HedHanterAT (Model)

HedHanterCavaleri (Model)

HedHanterGanfaiter (Model)

HedHanterGanfaiter2 (Model)

HedHanterHGM (Model)

HedHanterMacette (Model)

HedHanterMedik (Model)

HedHanterOfiser (Model)

HedHanterPodrivnik (Model)

HedHanterRifleman (Model)

HedHanterRifleman2 (Model)

HedHanterShotgan (Model)

HedHanterShotgan2 (Model)

HedHanterSMG (Model)

HedHanterSnipper (Model)

HedHanterTraper (Model)

Steampunk Bounty Hunters (Fortune Hunters) (Model)

Macielos

Hosted Project: W3E
Level 18
Joined
Jul 9, 2010
Messages
219
Excellent pack, cool, detailed and extremely useful. As for design, my only suggestion is to give them some additional simple details to distinguish them more easily, e.g. gunfighter and medic. Different hat colors maybe? Your other pack - Steampunk Mercenaries - does it brilliantly.

Unfortunately some of them don't make any attack sound when shooting, no matter which projectile I give them. I think they ignore the one from object editor and try to take it from the model. Could you take a look at them?

These ones give no sound when shooting:
Ganfaiter2
Medik
Traper
Cavaleri

These ones work:
Shotgan (rifleman's sound)
SMG (his own sound)
HGM (uses rifleman's sound in a very short loop, maybe a Flying Machine's one or the SMG's one would suit better)

I didn't check the others.
 
Last edited:
Level 7
Joined
Sep 1, 2021
Messages
54
Excellent pack, cool, detailed and extremely useful. As for design, my only suggestion is to give them some additional simple details to distinguish them more easily, e.g. gunfighter and medic. Different hat colors maybe? Your other pack - Steampunk Mercenaries - does it brilliantly.

Unfortunately some of them don't make any attack sound when shooting, no matter which projectile I give them. I think they ignore the one from object editor and try to take it from the model. Could you take a look at them?

These ones give no sound when shooting:
Ganfaiter2
Medik
Traper
Cavaleri

These ones work:
Shotgan (rifleman's sound)
SMG (his own sound)
HGM (uses rifleman's sound in a very short loop, maybe a Flying Machine's one or the SMG's one would suit better)

I didn't check the others.
I tried to do something, did it help?
 

Macielos

Hosted Project: W3E
Level 18
Joined
Jul 9, 2010
Messages
219
I tried to do something, did it help?
Nope, still no sound. But I may have a hint. I know shit about modelling, but I opened the model in RMS and found the difference between working and non-working ones - here's the shotgunner:

RMS_attack_sound_fix_attempt.png

while medic and gunfighter don't have this sequence attached to attack animation. However, when I added it the same way, the model stopped rendering in game and editor, so there must be something else that's beyond my puny non-artist mind :p.
 
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