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[Campaign] Sobere's Adventures: The Campaign

Level 23
Joined
Dec 24, 2019
Messages
402
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This story refers to and connects the events that occurred in the custom campaigns "The Legend of Mikokoro" and "WarCraft III: High Death" Although it isn't necessary to have played them to enjoy this story, since it is located 100 years later and they only give context.

Some time ago I lived a great adventure together with a pandaren named Aelon, together we stopped a human who took possession of an ancient power capable of distorting time, this power ended up benefiting and freeing an old god. But thanks to the sacrifice of many, we stopped it.

After those events we thought everything was over, but messing with timelines always has consequences. In the following months, time began to fluctuate, realities collided with each other and space folded in on itself. Everything was in chaos until finally, Azeroth found stability again.

Although history itself had changed, the events of the third war did not happen, the human prince died before he could corrupt, and another human named Zarah'Shar began a destruction campaign that swept through Kalimdor and the Eastern Kingdoms. Fortunately or unfortunately, I got to know her personally in this new reality that we had to live.

After crowning herself the Empress of Death, a new battlefront opened up for her and her countless undead army of hers. The greatest battle in Azeroth's history took place on the roof of the world where forces of void, death, and chaos clashed for months.

In the end, as often happens, there were no victors, the destruction reached cataclysmic levels. Those who did not fall in combat ended up dying from their wounds, the three monstrous armies destroyed each other and their leaders simply disappeared. I don't know if the Empress of Death is still "alive" somewhere, but what I do know is that her reign is over.


Now, 100 years after those events, Azeroth is trying to rise from the ashes of the ambition and hatred of ages past. New heroes, hopes, and dangers rise once more, continuing the spiral of self-destruction that always has lashed this doomed world. And I myself, Sobere, have found a new purpose that has brought me to that cursed place, Northrend.
Hello everyone, I just wanted to let you know that we have entered the second phase of development. The graphic design of the map is finished and all the mechanics have been implemented and are working. Now we're going to focus on creating the cinematics and quests. Once we finish this part, we'll start testing and polishing everything.
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This story refers to and connects the events that occurred in the custom campaigns "The Legend of Mikokoro" and "WarCraft III: High Death" Although it isn't necessary to have played them to enjoy this story, since it is located 100 years later and they only give context.

After the great war in the north and the self-destruction of the great powers that faced there, the survivors of the Eastern Kingdoms sailed to Kalimdor, there they found a destroyed and consumed continent but little by little they managed to settle. Fifteen years later, Daelin founded the Western Empire and was proclaimed Emperor adopting the golden lion of Stormwind as his crest. Consisting mainly of humans and dwarves, this empire has recently prospered ever since.

Elsewhere, what was left of the Horde, led by Grommash, succeeded in besieging and destroying the realm of Quel'thalas. When the great war in the north ended, it began to spread through what were then the Eastern Kingdoms and a few years later, like his human counterpart in the west, the powerful orcish leader founded the Eastern Empire. Made up mainly of orcs and trolls, they have managed to spread throughout the continent.

But now, 100 years after that great cataclysm that was the great war, the two empires have begun to collide with each other. The ancient hatreds burn anew in the hearts of mortals and once more, like idiots, they fight each other again. The great races and powers of Azeroth seem to have died or disappeared, elves, dragons... No one has seen any for decades, so this world has been left in our hands but I fear we are not prepared to assume such responsibility.


And as if all this were not enough, by you, both empires are about to find one more reason to fight. The orc forces that have followed you here were in turn pursued by forces of the Western Empire. If either of them finds out about the source's existence...
Hello everyone, we have finished the campaign, now we'll start the testing and polishing phase. If all goes well, we could release the campaign in June of this year 2023.

- General Description of the Campaign: [April 19, 2023]

. This is a campaign that was originally created in 2014, it was never shared anywhere and since then it has been abandoned. Although it was complete, today it's extremely outdated. But for various reasons, it occurred to us to redo it and share it with this community.

. The gameplay is RPG and we have been testing different mechanics to maximize and polish it to the best of our abilities.

.
The campaign will take place with two main playable heroes.

. During this campaign we'll not lose because our heroes die, when that happens, the hero is automatically reborn in the same place after a few seconds. But it's important to keep in mind that each resurrection will deplete the hero's stats, so if we die too many times, the campaign could become very difficult.


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Campaign Chapters: [April 19, 2023]

.
This will be a long running single map campaign.


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Level System: [April 7, 2023]

. Heroes will start at level 10 and can go up to level 50.

. Whenever a hero goes up a level, we'll be given 4 options, which will allow us to raise their statistics in one way or another and acquire an extra bonus depending on the option chosen.


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Skill System: [April 7, 2023]

. Skills start at +0 and can be upgraded up to +5.

. Each hero will have a total of 6 skills from the start, 4 active and 2 passive. The skills will be improved through the collection of "Soul Shards" These items will not take up space in the inventory and will be accumulated for each hero, when a hero has accumulated 5, we'll be given the option to improve one of their skills of our choice.


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Artifact System: [April 16, 2023]

. [24]
Worn Artifacts: They're the ones that we'll find as items throughout the campaign. This type of artifacts will be combinable with each other, that is, two identical worn artifacts will be automatically combined the moment the hero acquires the second one.

. [24]
Restored Artifacts: They're the result of the combination of two Worn Artifacts. This type of artifacts will be combinable with others of the same type, in this case, not the same.

. [12]
Runic Artifacts: They're the result of the combination of two Restored Artifacts. These types of artifacts aren't combinable but can be upgraded through optional quests.

. [12]
Legendary Artifacts: They're the result of an improved Runic Artifact, they aren't upgradable or combinable.


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Mercenary Upgrade System: [April 10, 2023]

. There will be different mercenary camps distributed throughout the map, these camps can be improved through optional missions, so that each time higher level mercenaries can be hired.
 

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Level 23
Joined
Dec 24, 2019
Messages
402
Another pack of images has been added, although we are not focused on the graphic design of the map because with what we already have we can design the quests, little by little we are adding new elements and changing some things. I know it's not much, but we want to share part of the process of developing this project with the community.
 
Level 23
Joined
Dec 24, 2019
Messages
402
A new pack of images has been added, in this case, of the units that we'll find throughout the campaign. There are enemies of different types, heroes, allies, mercenaries that we can hire, etc.

PS: I'm obliged to thank all the users of the forum who have created a huge gallery of great models, thanks to which we can do this type of project. Thank you very much.
 
Level 23
Joined
Dec 24, 2019
Messages
402
The fifth pack of images has been added, this will be the last set of images to be added, since at this point the map is practically finished at a graphic level. I'll add another clip or two later and finally a trailer before we release the campaign.

We still think that it will be finished by this summer of 2023, although the development is being much more complicated than we thought, we hope that it will be worth it.

Regards.
 
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