Moderator
M
Moderator
19:49, 2nd Sep 2009
Pyritie: Lower the particle count.
Pyritie: Lower the particle count.
(4 ratings)
1. remove the non-used textures and non needed geosets
2. reduce the poly count. 4662 is way too much
3. take a better texture for the bones ( skeleton orc would be the best 1)
4. i think you should change it to non-looping
5. change the model´s internal name
assassin lord mind making a actually skeleton that looks as awesome as those bones?
BTW nice model.
reduce filezise and then 5/5 now its 2/5
Crazy idea but would you just grab the skeleton warrior or mages hand and use that instead of customly made one?
This would be perfect for one of those dead raise in a graveyard like those old horror movies.
How the heck can you have 4662 polygons on such a model?
It's against the logic! A HD skeleton hand couldn't have more than 1000 polygons (which is still too much), but really, really HD.
Is it the dust particles so big or what?
I need this model, but there's no way I'll waste 158 KB of the 8 MB available on my map with this, and lag the game with 4662 polygons on a skeleton hand model...
I didn't demand any immediate fix or something. I can just wait.
And I cannot see this model in editor... Eh... 3DS Max 5 doesn't work...
well might want to reduce polycount, you have many unnecessary parts, all over the hand area to be more specific, instead of having about 5 meshes in a finger, you could make it so it is only 2, and still look good.
i did read... erasing the parts i said WILL REDUCE YOUR POLYCOUNT
/caps
why not? just delete the 3 inner meshes of every finger, stretch the inward verteces of the remaining top and bottom meshes to each other, and weld it down, you now have less file size
Thats may be true but I lack in skills to do that, If you wish do it yourself, because I can't
With the same idea but my model is just 18Kb