- Joined
- Jun 2, 2009
- Messages
- 1,177
Hello. Here is the situation. This trigger works well by itself
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Wildkin Stomp
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Wildkin Stomp //
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Actions
- Unit - Add Wildkin Stomp Berserk // ability to (Triggering unit)
- Unit - Order (Triggering unit) to Orc Troll Berserker - Berserk
- Unit - Remove Wildkin Stomp Berserk // ability from (Triggering unit)
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Events
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Wildkin Stomp Cast
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Wildkin Stomp //
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Actions
- Unit - Create 1 DUMMY [JFA] for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Unit - Add Wildkin Stomp //dummy to (Last created unit)
- Unit - Set level of Wildkin Stomp //dummy for (Last created unit) to 1
- Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
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Events