- Joined
- Jul 29, 2007
- Messages
- 5,174
The idea of this thread is to gather known causes and fixes for problems when importing models, to act as a quick index for people making their own models.
I'll start with the few I remember, and hopefully people will pitch in with more.
Problem: "Could not load file: *.mdl"
Possible reasons:
Problem: The model shows, but is unselectable, or it seems to disappear oddly when it should be visible in-game.
Possible reasons:
Problem: The model shows, but some vertices seem to be attached to the center of the map.
Possible reasons:
Problem: The model shows, but some of the faces are lit properly, and some are black.
Possible reasons:
I'll start with the few I remember, and hopefully people will pitch in with more.
Problem: "Could not load file: *.mdl"
Possible reasons:
- The model is valid, but you used it right after importing. Save and re-open your map. In the future, import the model, save the map, and only then use it.
- The model references invalid textures. This usually happens when you forget to remove the war3mapImported\ in imported texture paths.
- An Event Object is used (a sound emitter, a footprint emitter, etc.) but has no keys. Either remove the event object, or add keys.
- One of the textures referenced by the model could not load.
Problem: The model shows, but is unselectable, or it seems to disappear oddly when it should be visible in-game.
Possible reasons:
- The model extents are not correct. Recalculate them (e.g. in Magos).
Problem: The model shows, but some vertices seem to be attached to the center of the map.
Possible reasons:
- Some vertices are not attached to a bone. Attach them.
Problem: The model shows, but some of the faces are lit properly, and some are black.
Possible reasons:
- Your normals are messed up, with some facing outwards, and some inwards. Recalculate them (almost any 3D software can do this automatically, is there a WC3 tool for this?).
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