• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Illidan footprints

Status
Not open for further replies.
Level 9
Joined
Apr 19, 2011
Messages
447
Level 21
Joined
Mar 18, 2007
Messages
2,247
Yeah man, it's a pretty easy fix. You just need to open the model in Magos' model editor, go to the Node Manager, and find the event objects and delete them (they have a camera icon beside them). It should be the first four. To double check, double-click the event objects and you'll see that in data section they use the IllidanFootprint/IllidanSpawn texture. Removing those with that should fix it.
 
Status
Not open for further replies.
Top