Chronomancer:
The chronomancer is a supportive spellcaster who is able to bind time itself to his will. His abilities include controlling time and using the powers of time to harm his enemies and help his allies. He is bound to a magical artifact called the Hourglass of Time Control. Using it's ancient powers, the chronomancer can bind and use the very essence of time for his advantage in battle.
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The item, Hourglass of Time Control, is a key element in the abilities of the hero. Every time the chronomancer casts a spell, a shared global cooldown will start - affecting the hourglass and all of the chronomancer's spells - lasting an ingame hour(20 seconds). In addition, the hero gains a buff whenever the hourglass is in his possesion - while it's night, he gains bonus mana regeneration dependant on the time(having the maximal mana regeneration bonus at 6 PM, and minimal mana regeneration bonus when it's nearing morning) and the mana cost of all of the Chronomancer's spells decrease. While it's day, the hero gets bonus health regeneration, again dependant on the time(maximal bonus at morning, minimal bonus when it's nearing night) and all of his spells will have a decreased cooldown.
Spells:
Time Halt:
The chronomancer creates a sphere that stops the time from going in a radius around him. All units who are caught in the sphere are completely paused for a duration which increases with the level. Paused units cannot attack, move, cast spells or obey to any other order.
Aura of Ages [Passive]:
Slows down the movement speed of all enemies around the chronomancer in relation to their current precentage of health. Units at high health are not slowed at all, and the closer a unit is to death, the slower they will move. The maximum precentage that units could be slowed by the aura increases with each level.
Trammelling Chain:
Sends a chain of negative time energy to a target unit. The chain jumps a few times, slowing down the movement speed of all affected enemies. Each jump decreases the slow percentage. Additionaly, the chain afflicts the unit with a trammelling curse, which will freeze in time the opponent if it attempts to cast a spell.
Time Rift [Ultimate]:
Opens a portal through time, enabling previously slain allied units to come through the portal to your aid. When one of the units bought from the portal dies, it will respawn at the portal. The units will keep respawning untill the portal is destroyed, either by force or by waiting untill the time duration runs out. When the portal is destroyed, all of the units that spawned from it will die.