- Joined
- Oct 16, 2015
- Messages
- 283
I dont want to be annoying but i want to remind all AoS map developers that even Dota 2 added consumable slots because its simply stupid to waste an important item slot for a ward or whatever. And i recommended it to you and others before Dota 2 adds it.
I am currently hosting 4-5 AoS maps from Hive cause i find these maps so much better in everything compare to the mobas out there, and i feel its unfair that none plays them. :/
EDIT:
I after waiting an hour a guy finally stayed and we played a game.
1)Addition of a more far camera option would be really good, since heroes are so big. Also reduction of heroes' size would be better as well.
2)Creeps seem to be very strong compare how to creeps are in Dota. If you let them they easily destroy towers/buildings.
Or just boost towers cause they are weak in general.
3)There is 7 min cooldown on Duel. Why is it needed? wouldnt be better without CD?
4)Is it possible to add deny? now u can attack your creeps but they dont die by your hits.
5)make enemy/ally heroes more distinguishable on the map.
6)after towers die, their attack range graphics are still there.
I am currently hosting 4-5 AoS maps from Hive cause i find these maps so much better in everything compare to the mobas out there, and i feel its unfair that none plays them. :/
EDIT:
I after waiting an hour a guy finally stayed and we played a game.
1)Addition of a more far camera option would be really good, since heroes are so big. Also reduction of heroes' size would be better as well.
2)Creeps seem to be very strong compare how to creeps are in Dota. If you let them they easily destroy towers/buildings.
Or just boost towers cause they are weak in general.
3)There is 7 min cooldown on Duel. Why is it needed? wouldnt be better without CD?
4)Is it possible to add deny? now u can attack your creeps but they dont die by your hits.
5)make enemy/ally heroes more distinguishable on the map.
6)after towers die, their attack range graphics are still there.
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