- Joined
- Oct 27, 2008
- Messages
- 1,176
Whats wrong with these?
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First Question
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
- Dialog - Change the title of Hero[1] to Are you
- Dialog - Create a dialog button for Hero[1] labelled Male
- Set Gender[1] = (Last created dialog Button)
- Dialog - Create a dialog button for Hero[1] labelled Female
- Set Gender[2] = (Last created dialog Button)
- Dialog - Show Hero[1] for Player 1 (Red)
- Dialog - Show Hero[1] for Player 2 (Blue)
- Dialog - Show Hero[1] for Player 3 (Teal)
- Dialog - Show Hero[1] for Player 4 (Purple)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Gender[1]
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Then - Actions
- Set Question1[(Player number of (Triggering player))] = 1
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Gender[2]
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Then - Actions
- Set Question1[(Player number of (Triggering player))] = 2
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Events
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Second Question
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Events
- Dialog - A dialog button is clicked for Hero[1]
- Conditions
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Actions
- Dialog - Change the title of Hero[2] to Do you like?
- Dialog - Create a dialog button for Hero[2] labelled Strenght
- Set Hero_Str = (Last created dialog Button)
- Dialog - Create a dialog button for Hero[2] labelled Speed
- Set Hero_Agl = (Last created dialog Button)
- Dialog - Create a dialog button for Hero[2] labelled Intelligence
- Set Hero_Int = (Last created dialog Button)
- Dialog - Show Hero[2] for Player 1 (Red)
- Dialog - Show Hero[2] for Player 2 (Blue)
- Dialog - Show Hero[2] for Player 3 (Teal)
- Dialog - Show Hero[2] for Player 4 (Purple)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Hero_Str
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Then - Actions
- Set Question2[(Player number of (Triggering player))] = 1
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Hero_Agl
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Then - Actions
- Set Question2[(Player number of (Triggering player))] = 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Hero_Int
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Then - Actions
- Set Question2[(Player number of (Triggering player))] = 3
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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Events
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answered
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Events
- Dialog - A dialog button is clicked for Hero[2]
- Conditions
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Actions
- -------- STR --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Question1[(Player number of (Triggering player))] Equal to 1
- Question2[(Player number of (Triggering player))] Equal to 1
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Then - Actions
- Unit - Create 1 Warrior for (Triggering player) at (Center of Region 000 <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Question1[(Player number of (Triggering player))] Equal to 2
- Question2[(Player number of (Triggering player))] Equal to 1
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Then - Actions
- Unit - Create 1 Warrior Female for (Triggering player) at (Center of Region 000 <gen>) facing Default building facing degrees
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- -------- AGL --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Question1[(Player number of (Triggering player))] Equal to 1
- Question2[(Player number of (Triggering player))] Equal to 2
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Then - Actions
- Unit - Create 1 Bandit for (Triggering player) at (Center of Region 000 <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Question1[(Player number of (Triggering player))] Equal to 2
- Question2[(Player number of (Triggering player))] Equal to 2
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Then - Actions
- Unit - Create 1 Bandit Female for (Triggering player) at (Center of Region 000 <gen>) facing Default building facing degrees
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- -------- INT --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Question1[(Player number of (Triggering player))] Equal to 1
- Question2[(Player number of (Triggering player))] Equal to 3
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Then - Actions
- Unit - Create 1 Caster for (Triggering player) at (Center of Region 000 <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Question1[(Player number of (Triggering player))] Equal to 2
- Question2[(Player number of (Triggering player))] Equal to 3
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Then - Actions
- Unit - Create 1 Caster Female for (Triggering player) at (Center of Region 000 <gen>) facing Default building facing degrees
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Trigger - Run Camera <gen> (checking conditions)
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Events