I made a beautiful map with the alpha tile and some fancy doodads. Everything was great until I calculated shadows and saved the map. Doodads started casting shadows over the alphaed areas and instead of being see through they are now shaded (some are black, some appear grey).
I panicked and immediately set all the doodads to have no shadow, and all the destructibles to have "none" for shadow texture. I then recalculated shadows and saved. But for some reason the ugly shading that makes some doodads invisible and greyed out aren't going away.
How do I get doodads and destructibles to actually stop having shadows over alpha?
[EDIT]
UPDATE: I appear to have misdiagnosed the problem. The shadows aren't coming from doodads, they care coming from the terrain itself! The alphaed out sections (mostly cliffs that are underneath castle walls) are casting shadows on themselves.
Is there any way to get terrain to stop casting shadows, or do I have to flatten everything out, save shadows, and then redo it?
I panicked and immediately set all the doodads to have no shadow, and all the destructibles to have "none" for shadow texture. I then recalculated shadows and saved. But for some reason the ugly shading that makes some doodads invisible and greyed out aren't going away.
How do I get doodads and destructibles to actually stop having shadows over alpha?
[EDIT]
UPDATE: I appear to have misdiagnosed the problem. The shadows aren't coming from doodads, they care coming from the terrain itself! The alphaed out sections (mostly cliffs that are underneath castle walls) are casting shadows on themselves.
Is there any way to get terrain to stop casting shadows, or do I have to flatten everything out, save shadows, and then redo it?