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How to import Zovaal the jailer 9.2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Zovaal the jailer 9.2 of the bundle Zovaal the jailer 9.2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zovaal the Jailer 9.2.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal08.blp
Zovaal07.blp
Zovaal06.blp
Zovaal05.blp
Zovaal04.blp
Zovaal03.blp
Zovaal01.blp
Zovaal02.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Zovaal.MDX

Now Click the "Import File" Button:

Next select 'Zovaal.MDX' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX

Done, you have imported the file Zovaal.MDX.

Importing Zovaal01.blp

Now Click the "Import File" Button:

Next select 'Zovaal01.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapimported/Zovaal01.blp

Double-click the file Zovaal01.blp:

Zovaal01.blp
Image / Texture
44
war3mapimported/Zovaal01.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp

Done, you have imported the file Zovaal01.blp.

Importing Zovaal02.blp

Now Click the "Import File" Button:

Next select 'Zovaal02.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapimported/Zovaal02.blp

Double-click the file Zovaal02.blp:

Zovaal02.blp
Image / Texture
342
war3mapimported/Zovaal02.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp

Done, you have imported the file Zovaal02.blp.

Importing Zovaal03.blp

Now Click the "Import File" Button:

Next select 'Zovaal03.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapimported/Zovaal03.blp

Double-click the file Zovaal03.blp:

Zovaal03.blp
Image / Texture
44
war3mapimported/Zovaal03.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp

Done, you have imported the file Zovaal03.blp.

Importing Zovaal04.blp

Now Click the "Import File" Button:

Next select 'Zovaal04.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapimported/Zovaal04.blp

Double-click the file Zovaal04.blp:

Zovaal04.blp
Image / Texture
172
war3mapimported/Zovaal04.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp

Done, you have imported the file Zovaal04.blp.

Importing Zovaal05.blp

Now Click the "Import File" Button:

Next select 'Zovaal05.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapimported/Zovaal05.blp

Double-click the file Zovaal05.blp:

Zovaal05.blp
Image / Texture
172
war3mapimported/Zovaal05.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp

Done, you have imported the file Zovaal05.blp.

Importing Zovaal06.blp

Now Click the "Import File" Button:

Next select 'Zovaal06.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp
Zovaal06.blp
Image / Texture
12
war3mapimported/Zovaal06.blp

Double-click the file Zovaal06.blp:

Zovaal06.blp
Image / Texture
12
war3mapimported/Zovaal06.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal06.blp
Image / Texture
12
war3mapImported/Zovaal06.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp
Zovaal06.blp
Image / Texture
12
war3mapImported/Zovaal06.blp

Done, you have imported the file Zovaal06.blp.

Importing Zovaal07.blp

Now Click the "Import File" Button:

Next select 'Zovaal07.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp
Zovaal06.blp
Image / Texture
12
war3mapImported/Zovaal06.blp
Zovaal07.blp
Image / Texture
1,366
war3mapimported/Zovaal07.blp

Double-click the file Zovaal07.blp:

Zovaal07.blp
Image / Texture
1,366
war3mapimported/Zovaal07.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal07.blp
Image / Texture
1,366
war3mapImported/Zovaal07.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp
Zovaal06.blp
Image / Texture
12
war3mapImported/Zovaal06.blp
Zovaal07.blp
Image / Texture
1,366
war3mapImported/Zovaal07.blp

Done, you have imported the file Zovaal07.blp.

Importing Zovaal08.blp

Now Click the "Import File" Button:

Next select 'Zovaal08.blp' in the folder which you extracted from the zip archive:

Zovaal the jailer 9.2
Zovaal.MDX
Zovaal01.blp
Zovaal02.blp
Zovaal03.blp
Zovaal04.blp
Zovaal05.blp
Zovaal06.blp
Zovaal07.blp
Zovaal08.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp
Zovaal06.blp
Image / Texture
12
war3mapImported/Zovaal06.blp
Zovaal07.blp
Image / Texture
1,366
war3mapImported/Zovaal07.blp
Zovaal08.blp
Image / Texture
1,366
war3mapimported/Zovaal08.blp

Double-click the file Zovaal08.blp:

Zovaal08.blp
Image / Texture
1,366
war3mapimported/Zovaal08.blp

Tick the box "Use Custom Path" and type in the correct path:

Zovaal08.blp
Image / Texture
1,366
war3mapImported/Zovaal08.blp

The file has been properly added to the map archive:

Zovaal.MDX
Model
5,476
war3mapimported/Zovaal.MDX
Zovaal01.blp
Image / Texture
44
war3mapImported/Zovaal01.blp
Zovaal02.blp
Image / Texture
342
war3mapImported/Zovaal02.blp
Zovaal03.blp
Image / Texture
44
war3mapImported/Zovaal03.blp
Zovaal04.blp
Image / Texture
172
war3mapImported/Zovaal04.blp
Zovaal05.blp
Image / Texture
172
war3mapImported/Zovaal05.blp
Zovaal06.blp
Image / Texture
12
war3mapImported/Zovaal06.blp
Zovaal07.blp
Image / Texture
1,366
war3mapImported/Zovaal07.blp
Zovaal08.blp
Image / Texture
1,366
war3mapImported/Zovaal08.blp

Done, you have imported the file Zovaal08.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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