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How to import Warrior of los Andes Articos

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Warrior of los Andes Articos of the bundle Warrior of los Andes Articos. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Warrior of los Andes Articos.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Warrior of los Andes Articos
Soldado frioartico.mdx
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Human_Footman_Sword_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Soldado frioartico.mdx

Now Click the "Import File" Button:

Next select 'Soldado frioartico.mdx' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx

Done, you have imported the file Soldado frioartico.mdx.

Importing Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_ArthasMenethil_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Double-click the file Human_ArthasMenethil_Main_Diffuse.tif_baked.tga:

Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_ArthasMenethil_Main_Diffuse.tif_baked.tga.

Importing Human_Footman_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Footman_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_Footman_Main_Diffuse.tif_baked.tga

Double-click the file Human_Footman_Main_Diffuse.tif_baked.tga:

Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_Footman_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_Footman_Main_Diffuse.tif_baked.tga.

Importing Human_Footman_Sword_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Footman_Sword_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Footman_Sword_Diffuse.tif_baked.tga

Double-click the file Human_Footman_Sword_Diffuse.tif_baked.tga:

Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Footman_Sword_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga

Done, you have imported the file Human_Footman_Sword_Diffuse.tif_baked.tga.

Importing Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
war3mapimported/Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga

Double-click the file Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga:

Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
war3mapimported/Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga

Done, you have imported the file Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga.

Importing Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Double-click the file Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga:

Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Done, you have imported the file Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga.

Importing Human_MagrothTheDefender_Main_diffuse.dds_baked.tga

Now Click the "Import File" Button:

Next select 'Human_MagrothTheDefender_Main_diffuse.dds_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
war3mapimported/Human_MagrothTheDefender_Main_diffuse.dds_baked.tga

Double-click the file Human_MagrothTheDefender_Main_diffuse.dds_baked.tga:

Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
war3mapimported/Human_MagrothTheDefender_Main_diffuse.dds_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga

Done, you have imported the file Human_MagrothTheDefender_Main_diffuse.dds_baked.tga.

Importing Human_Male_Corpse_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Male_Corpse_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Male_Corpse_Diffuse.tif_baked.tga

Double-click the file Human_Male_Corpse_Diffuse.tif_baked.tga:

Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Male_Corpse_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga

Done, you have imported the file Human_Male_Corpse_Diffuse.tif_baked.tga.

Importing Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Double-click the file Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga:

Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga.

Importing LordaeronFootman_Shield_Diffuse.dds_baked.tga

Now Click the "Import File" Button:

Next select 'LordaeronFootman_Shield_Diffuse.dds_baked.tga' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
war3mapimported/LordaeronFootman_Shield_Diffuse.dds_baked.tga

Double-click the file LordaeronFootman_Shield_Diffuse.dds_baked.tga:

LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
war3mapimported/LordaeronFootman_Shield_Diffuse.dds_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
LordaeronFootman_Shield_Diffuse.dds_baked.tga

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
LordaeronFootman_Shield_Diffuse.dds_baked.tga

Done, you have imported the file LordaeronFootman_Shield_Diffuse.dds_baked.tga.

Importing Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp

Now Click the "Import File" Button:

Next select 'Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Image / Texture
2,975
war3mapimported/Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp

Double-click the file Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp:

Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Image / Texture
2,975
war3mapimported/Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp

Tick the box "Use Custom Path" and type in the correct path:

Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Image / Texture
2,975
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Image / Texture
2,975
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp

Done, you have imported the file Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp.

Importing Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

Now Click the "Import File" Button:

Next select 'Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp' in the folder which you extracted from the zip archive:

Warrior of los Andes Articos
Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Image / Texture
2,975
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp
Image / Texture
456
war3mapimported/Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

Double-click the file Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp:

Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp
Image / Texture
456
war3mapimported/Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

Tick the box "Use Custom Path" and type in the correct path:

Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp
Image / Texture
456
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

The file has been properly added to the map archive:

Soldado frioartico.mdx
Model
1,482
war3mapimported/Soldado frioartico.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Footman_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Footman_Main_Diffuse.tif_baked.tga
Human_Footman_Sword_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Sword_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_MagrothTheDefender_Cloak_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Image / Texture
8,192
Human_MagrothTheDefender_Main_diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Image / Texture
1,024
LordaeronFootman_Shield_Diffuse.dds_baked.tga
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Image / Texture
2,975
Neutral_GreaterDarkMinion_Main_Diffuse.tif_baked.blp
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp
Image / Texture
456
Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp

Done, you have imported the file Undead_DeathKnight_Pauldrons_Diffuse.tif_baked.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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