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Steampunk Bounty Hunters (Fortune Hunters)

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Так называют охотников за головами, родом из Парнифа, в этом диком краю, ставшей прибежищем всем, кому не нашлось место в метрополии, эти суровые наемник оказались весьма кстати, в одиночку, или небольшими группами они путешествовали по колониям выполняя грязную работу для тех, кто может заплатить. Их навыки обращения с револьверами и винтовками иногда не отличимы от магии и стали предметом зависти многих, злые языки говорят, что им просто чертовски везет, все время, но Любимцы фортуны, как их прозвали, не собираются не подтверждать, и не опровергать эти слухи.

Models are created based on works
Syczewski
SonsOfSami
HerrDave

Shooters,
gunfighters
machine
gunners
sniper
bombers
flamethrowers
armored infantry
armored trucks

All soldiers are based on textures https://www.hiveworkshop.com/members/herrdave.234820 /, www.hiveworkshop.com/members/syczewski.290495 and using your own drawing
For texture, remove war3campImported from the path\
Contents

HedHanterAT (Model)

HedHanterCavaleri (Model)

HedHanterGanfaiter (Model)

HedHanterGanfaiter2 (Model)

HedHanterHGM (Model)

HedHanterMacette (Model)

HedHanterMedik (Model)

HedHanterOfiser (Model)

HedHanterPodrivnik (Model)

HedHanterRifleman (Model)

HedHanterRifleman2 (Model)

HedHanterShotgan (Model)

HedHanterShotgan2 (Model)

HedHanterSMG (Model)

HedHanterSnipper (Model)

HedHanterTraper (Model)

Steampunk Bounty Hunters (Fortune Hunters) (Model)

Reviews
Em!
Em!
Due to a sheer number of issues, I am not sure I caught them all and will need to recheck after you fix the ones I caught. Shared Issues. -Site Rule 4. English Only (This is an English-only site. All meaningful public statements must be in English.)...

Macielos

Hosted Project: W3E
Level 18
Joined
Jul 9, 2010
Messages
229
Excellent pack, cool, detailed and extremely useful. As for design, my only suggestion is to give them some additional simple details to distinguish them more easily, e.g. gunfighter and medic. Different hat colors maybe? Your other pack - Steampunk Mercenaries - does it brilliantly.

Unfortunately some of them don't make any attack sound when shooting, no matter which projectile I give them. I think they ignore the one from object editor and try to take it from the model. Could you take a look at them?

These ones give no sound when shooting:
Ganfaiter2
Medik
Traper
Cavaleri

These ones work:
Shotgan (rifleman's sound)
SMG (his own sound)
HGM (uses rifleman's sound in a very short loop, maybe a Flying Machine's one or the SMG's one would suit better)

I didn't check the others.
 
Last edited:
Level 6
Joined
Sep 1, 2021
Messages
56
Excellent pack, cool, detailed and extremely useful. As for design, my only suggestion is to give them some additional simple details to distinguish them more easily, e.g. gunfighter and medic. Different hat colors maybe? Your other pack - Steampunk Mercenaries - does it brilliantly.

Unfortunately some of them don't make any attack sound when shooting, no matter which projectile I give them. I think they ignore the one from object editor and try to take it from the model. Could you take a look at them?

These ones give no sound when shooting:
Ganfaiter2
Medik
Traper
Cavaleri

These ones work:
Shotgan (rifleman's sound)
SMG (his own sound)
HGM (uses rifleman's sound in a very short loop, maybe a Flying Machine's one or the SMG's one would suit better)

I didn't check the others.
I tried to do something, did it help?
 

Macielos

Hosted Project: W3E
Level 18
Joined
Jul 9, 2010
Messages
229
I tried to do something, did it help?
Nope, still no sound. But I may have a hint. I know shit about modelling, but I opened the model in RMS and found the difference between working and non-working ones - here's the shotgunner:

RMS_attack_sound_fix_attempt.png

while medic and gunfighter don't have this sequence attached to attack animation. However, when I added it the same way, the model stopped rendering in game and editor, so there must be something else that's beyond my puny non-artist mind :p.
 

Em!

Em!

Model Reviewer
Level 25
Joined
Jan 9, 2004
Messages
652
Due to a sheer number of issues, I am not sure I caught them all and will need to recheck after you fix the ones I caught.

Shared Issues.
-Site Rule 4. English Only (This is an English-only site. All meaningful public statements must be in English.)
-Clarify "Models are created based on works." did you edit their works, and if so, do you have permission from the creators?
-Fix sanity issues. You can test your model without uploading it in the Utility tab, Model Checker.
-Footprints are ahead of many models.
-Footprints are missing during the Walk Fast animation in several models.
-Several models are missing a particle effect when the weapon is fired.
-The health bar is a too high place. Fix extensions.
-Weapon mesh often remains above ground during the Decay Flesh animation. Preferring to sink during Decay Bone.

Visibility issues
-Visibility issues during The Decay Bone animation. The mesh should disappear once it sinks fully into the ground. Weapon included.
-The gut mesh should be visible throughout the Decay Bone animation.

Material issues
-Textures stretch, blur, or are bland in places.
-The texture on the Ponchos is sloppy work and needs to be fixed.
-The texture on the trenchcoats is sloppy work and needs to be fixed.
-The texture on all hats and bandanas is unnaturally bland and needs to be fixed.

Animation/mesh issues
-Heads frequently clip through hats.
-Trenchcoats frequently clip into the model.
-The shoulders frequently clip into the Ponchos
-The jaw is clipping through the facemask or bandana throughout most animations.

Mesh issues
-The right and left arm is disconnected, wrist and arm to the shoulder, and is most noticeable during the Attack animation in nearly every model.
-Extraneous mesh located on the neck. Frequently clips into the chest.

HedHanterCavaleri
-Footprints incorrect.
-Fix model visibility during Decay Flesh and horse mesh transition to reddish transparency.
-Animation jerks unnaturally during the Attack animation and is inconsistent with particle effects. Fix the horse head, and unless the model is firing rapidly, the gun should only recoil once after pulling the trigger. The rest of the model is unanimated during this animation.
-Add a proper portrait

HedHanterHGM
-Center portrait backdrop.

HedHanterMacette
-Macettes on the belt clips frequently into the body.
-Attack 2 animation needs more work.

HedhanterPodrivnik, HedHanterTraper, Steampunk Bounty Hunters.
-cape jerks during the Stand animation. This means the beginning animation does not end the same. When an animation is supposed to loop they have to begin and end in the same pose.

HedHanterSMG
-Footprint only on the right side.
-Hole in the neck.
-Trenchcoat is unanimated and looks unnatural during Stand Work animation.
 
Last edited:
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