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How to import Hallowed Falcon

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Hallowed Falcon of the bundle Hallowed Falcon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Falcon Tower Hallowed Falcon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
smoke_bw.blp
flash01_bw.blp
HoneyGlow.blp
flaresimple02_bw.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HallowedFalconMissile.mdx

Now Click the "Import File" Button:

Next select 'HallowedFalconMissile.mdx' in the folder which you extracted from the zip archive:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
flaresimple02_bw.blp
flash01_bw.blp
HoneyGlow.blp
smoke_bw.blp

The file has been properly added to the map archive:

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx

Done, you have imported the file HallowedFalconMissile.mdx.

Importing Feather4x4.blp

Now Click the "Import File" Button:

Next select 'Feather4x4.blp' in the folder which you extracted from the zip archive:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
flaresimple02_bw.blp
flash01_bw.blp
HoneyGlow.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapimported/Feather4x4.blp

Double-click the file Feather4x4.blp:

Feather4x4.blp
Image / Texture
34
war3mapimported/Feather4x4.blp

Tick the box "Use Custom Path" and type in the correct path:

Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp

The file has been properly added to the map archive:

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp

Done, you have imported the file Feather4x4.blp.

Importing flareshot_tail3.blp

Now Click the "Import File" Button:

Next select 'flareshot_tail3.blp' in the folder which you extracted from the zip archive:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
flaresimple02_bw.blp
flash01_bw.blp
HoneyGlow.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapimported/flareshot_tail3.blp

Double-click the file flareshot_tail3.blp:

flareshot_tail3.blp
Image / Texture
35
war3mapimported/flareshot_tail3.blp

Tick the box "Use Custom Path" and type in the correct path:

flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp

The file has been properly added to the map archive:

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp

Done, you have imported the file flareshot_tail3.blp.

Importing flaresimple02_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple02_bw.blp' in the folder which you extracted from the zip archive:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
flaresimple02_bw.blp
flash01_bw.blp
HoneyGlow.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp

Double-click the file flaresimple02_bw.blp:

flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp

The file has been properly added to the map archive:

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp

Done, you have imported the file flaresimple02_bw.blp.

Importing flash01_bw.blp

Now Click the "Import File" Button:

Next select 'flash01_bw.blp' in the folder which you extracted from the zip archive:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
flaresimple02_bw.blp
flash01_bw.blp
HoneyGlow.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapimported/flash01_bw.blp

Double-click the file flash01_bw.blp:

flash01_bw.blp
Image / Texture
17
war3mapimported/flash01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp

The file has been properly added to the map archive:

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp

Done, you have imported the file flash01_bw.blp.

Importing HoneyGlow.blp

Now Click the "Import File" Button:

Next select 'HoneyGlow.blp' in the folder which you extracted from the zip archive:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
flaresimple02_bw.blp
flash01_bw.blp
HoneyGlow.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
9
war3mapimported/HoneyGlow.blp

Double-click the file HoneyGlow.blp:

HoneyGlow.blp
Image / Texture
9
war3mapimported/HoneyGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

HoneyGlow.blp
Image / Texture
9
war3mapImported/HoneyGlow.blp

The file has been properly added to the map archive:

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
9
war3mapImported/HoneyGlow.blp

Done, you have imported the file HoneyGlow.blp.

Importing smoke_bw.blp

Now Click the "Import File" Button:

Next select 'smoke_bw.blp' in the folder which you extracted from the zip archive:

Hallowed Falcon
HallowedFalconMissile.mdx
Feather4x4.blp
flareshot_tail3.blp
flaresimple02_bw.blp
flash01_bw.blp
HoneyGlow.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
9
war3mapImported/HoneyGlow.blp
smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Double-click the file smoke_bw.blp:

smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

The file has been properly added to the map archive:

HallowedFalconMissile.mdx
Model
20
war3mapimported/HallowedFalconMissile.mdx
Feather4x4.blp
Image / Texture
34
war3mapImported/Feather4x4.blp
flareshot_tail3.blp
Image / Texture
35
war3mapImported/flareshot_tail3.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
9
war3mapImported/HoneyGlow.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

Done, you have imported the file smoke_bw.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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