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How to import Darkspear Shadow Hunter (Armored) 9

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Darkspear Shadow Hunter (Armored) 9 of the bundle Darkspear Shadow Hunter (Armored) 9. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Darkspear Shadow Hunters (Armored).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Darkspear Shadow Hunter (Armored) 9
ShadowHunterSparkuhl.mdx
Sparkuhl.blp
weapon.blp
cape.blp
shoulders.blp
HeroShadowHunter2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ShadowHunterSparkuhl.mdx

Now Click the "Import File" Button:

Next select 'ShadowHunterSparkuhl.mdx' in the folder which you extracted from the zip archive:

Darkspear Shadow Hunter (Armored) 9
ShadowHunterSparkuhl.mdx
cape.blp
HeroShadowHunter2.blp
shoulders.blp
Sparkuhl.blp
weapon.blp

The file has been properly added to the map archive:

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx

Done, you have imported the file ShadowHunterSparkuhl.mdx.

Importing cape.blp

Now Click the "Import File" Button:

Next select 'cape.blp' in the folder which you extracted from the zip archive:

Darkspear Shadow Hunter (Armored) 9
ShadowHunterSparkuhl.mdx
cape.blp
HeroShadowHunter2.blp
shoulders.blp
Sparkuhl.blp
weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
war3mapimported/cape.blp

Double-click the file cape.blp:

cape.blp
Image / Texture
60
war3mapimported/cape.blp

Tick the box "Use Custom Path" and type in the correct path:

cape.blp
Image / Texture
60
cape.blp

The file has been properly added to the map archive:

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp

Done, you have imported the file cape.blp.

Importing HeroShadowHunter2.blp

Now Click the "Import File" Button:

Next select 'HeroShadowHunter2.blp' in the folder which you extracted from the zip archive:

Darkspear Shadow Hunter (Armored) 9
ShadowHunterSparkuhl.mdx
cape.blp
HeroShadowHunter2.blp
shoulders.blp
Sparkuhl.blp
weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
war3mapimported/HeroShadowHunter2.blp

Double-click the file HeroShadowHunter2.blp:

HeroShadowHunter2.blp
Image / Texture
99
war3mapimported/HeroShadowHunter2.blp

Tick the box "Use Custom Path" and type in the correct path:

HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp

The file has been properly added to the map archive:

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp

Done, you have imported the file HeroShadowHunter2.blp.

Importing shoulders.blp

Now Click the "Import File" Button:

Next select 'shoulders.blp' in the folder which you extracted from the zip archive:

Darkspear Shadow Hunter (Armored) 9
ShadowHunterSparkuhl.mdx
cape.blp
HeroShadowHunter2.blp
shoulders.blp
Sparkuhl.blp
weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
shoulders.blp
Image / Texture
103
war3mapimported/shoulders.blp

Double-click the file shoulders.blp:

shoulders.blp
Image / Texture
103
war3mapimported/shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulders.blp
Image / Texture
103
shoulders.blp

The file has been properly added to the map archive:

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
shoulders.blp
Image / Texture
103
shoulders.blp

Done, you have imported the file shoulders.blp.

Importing Sparkuhl.blp

Now Click the "Import File" Button:

Next select 'Sparkuhl.blp' in the folder which you extracted from the zip archive:

Darkspear Shadow Hunter (Armored) 9
ShadowHunterSparkuhl.mdx
cape.blp
HeroShadowHunter2.blp
shoulders.blp
Sparkuhl.blp
weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
shoulders.blp
Image / Texture
103
shoulders.blp
Sparkuhl.blp
Image / Texture
59
war3mapimported/Sparkuhl.blp

Double-click the file Sparkuhl.blp:

Sparkuhl.blp
Image / Texture
59
war3mapimported/Sparkuhl.blp

Tick the box "Use Custom Path" and type in the correct path:

Sparkuhl.blp
Image / Texture
59
Sparkuhl.blp

The file has been properly added to the map archive:

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
shoulders.blp
Image / Texture
103
shoulders.blp
Sparkuhl.blp
Image / Texture
59
Sparkuhl.blp

Done, you have imported the file Sparkuhl.blp.

Importing weapon.blp

Now Click the "Import File" Button:

Next select 'weapon.blp' in the folder which you extracted from the zip archive:

Darkspear Shadow Hunter (Armored) 9
ShadowHunterSparkuhl.mdx
cape.blp
HeroShadowHunter2.blp
shoulders.blp
Sparkuhl.blp
weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
shoulders.blp
Image / Texture
103
shoulders.blp
Sparkuhl.blp
Image / Texture
59
Sparkuhl.blp
weapon.blp
Image / Texture
108
war3mapimported/weapon.blp

Double-click the file weapon.blp:

weapon.blp
Image / Texture
108
war3mapimported/weapon.blp

Tick the box "Use Custom Path" and type in the correct path:

weapon.blp
Image / Texture
108
weapon.blp

The file has been properly added to the map archive:

ShadowHunterSparkuhl.mdx
Model
194
war3mapimported/ShadowHunterSparkuhl.mdx
cape.blp
Image / Texture
60
cape.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
shoulders.blp
Image / Texture
103
shoulders.blp
Sparkuhl.blp
Image / Texture
59
Sparkuhl.blp
weapon.blp
Image / Texture
108
weapon.blp

Done, you have imported the file weapon.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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