Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Darkspear Shadow Hunter (Armored) 2 of the bundle Darkspear Shadow Hunter (Armored) 2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Darkspear Shadow Hunters (Armored).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ShadowHunterJwan.mdx
Now Click the "Import File" Button:
Next select 'ShadowHunterJwan.mdx' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
doll.blp
feathers.blp
HeroShadowHunter2.blp
Jwan.blp
JwanCape.blp
JwanHair.blp
JwanMask.blp
JwanShoulderTies.blp
weapon.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
Done, you have imported the file ShadowHunterJwan.mdx.
Importing doll.blp
Now Click the "Import File" Button:
Next select 'doll.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
feathers.blp
HeroShadowHunter2.blp
Jwan.blp
JwanCape.blp
JwanHair.blp
JwanMask.blp
JwanShoulderTies.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
war3mapimported/doll.blp
Double-click the file doll.blp:
doll.blp
Image / Texture
61
war3mapimported/doll.blp
Tick the box "Use Custom Path" and type in the correct path:
doll.blp
Image / Texture
61
doll.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
Done, you have imported the file doll.blp.
Importing feathers.blp
Now Click the "Import File" Button:
Next select 'feathers.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
HeroShadowHunter2.blp
Jwan.blp
JwanCape.blp
JwanHair.blp
JwanMask.blp
JwanShoulderTies.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
war3mapimported/feathers.blp
Double-click the file feathers.blp:
feathers.blp
Image / Texture
71
war3mapimported/feathers.blp
Tick the box "Use Custom Path" and type in the correct path:
feathers.blp
Image / Texture
71
feathers.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
Done, you have imported the file feathers.blp.
Importing HeroShadowHunter2.blp
Now Click the "Import File" Button:
Next select 'HeroShadowHunter2.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
feathers.blp
Jwan.blp
JwanCape.blp
JwanHair.blp
JwanMask.blp
JwanShoulderTies.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
war3mapimported/HeroShadowHunter2.blp
Double-click the file HeroShadowHunter2.blp:
HeroShadowHunter2.blp
Image / Texture
99
war3mapimported/HeroShadowHunter2.blp
Tick the box "Use Custom Path" and type in the correct path:
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Done, you have imported the file HeroShadowHunter2.blp.
Importing Jwan.blp
Now Click the "Import File" Button:
Next select 'Jwan.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
feathers.blp
HeroShadowHunter2.blp
JwanCape.blp
JwanHair.blp
JwanMask.blp
JwanShoulderTies.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
war3mapimported/Jwan.blp
Double-click the file Jwan.blp:
Jwan.blp
Image / Texture
59
war3mapimported/Jwan.blp
Tick the box "Use Custom Path" and type in the correct path:
Jwan.blp
Image / Texture
59
Jwan.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
Done, you have imported the file Jwan.blp.
Importing JwanCape.blp
Now Click the "Import File" Button:
Next select 'JwanCape.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
feathers.blp
HeroShadowHunter2.blp
Jwan.blp
JwanHair.blp
JwanMask.blp
JwanShoulderTies.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
war3mapimported/JwanCape.blp
Double-click the file JwanCape.blp:
JwanCape.blp
Image / Texture
93
war3mapimported/JwanCape.blp
Tick the box "Use Custom Path" and type in the correct path:
JwanCape.blp
Image / Texture
93
JwanCape.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
Done, you have imported the file JwanCape.blp.
Importing JwanHair.blp
Now Click the "Import File" Button:
Next select 'JwanHair.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
feathers.blp
HeroShadowHunter2.blp
Jwan.blp
JwanCape.blp
JwanMask.blp
JwanShoulderTies.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
war3mapimported/JwanHair.blp
Double-click the file JwanHair.blp:
JwanHair.blp
Image / Texture
62
war3mapimported/JwanHair.blp
Tick the box "Use Custom Path" and type in the correct path:
JwanHair.blp
Image / Texture
62
JwanHair.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
JwanHair.blp
Done, you have imported the file JwanHair.blp.
Importing JwanMask.blp
Now Click the "Import File" Button:
Next select 'JwanMask.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
feathers.blp
HeroShadowHunter2.blp
Jwan.blp
JwanCape.blp
JwanHair.blp
JwanShoulderTies.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
JwanHair.blp
JwanMask.blp
Image / Texture
79
war3mapimported/JwanMask.blp
Double-click the file JwanMask.blp:
JwanMask.blp
Image / Texture
79
war3mapimported/JwanMask.blp
Tick the box "Use Custom Path" and type in the correct path:
JwanMask.blp
Image / Texture
79
JwanMask.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
JwanHair.blp
JwanMask.blp
Image / Texture
79
JwanMask.blp
Done, you have imported the file JwanMask.blp.
Importing JwanShoulderTies.blp
Now Click the "Import File" Button:
Next select 'JwanShoulderTies.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
feathers.blp
HeroShadowHunter2.blp
Jwan.blp
JwanCape.blp
JwanHair.blp
JwanMask.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
JwanHair.blp
JwanMask.blp
Image / Texture
79
JwanMask.blp
JwanShoulderTies.blp
Image / Texture
98
war3mapimported/JwanShoulderTies.blp
Double-click the file JwanShoulderTies.blp:
JwanShoulderTies.blp
Image / Texture
98
war3mapimported/JwanShoulderTies.blp
Tick the box "Use Custom Path" and type in the correct path:
JwanShoulderTies.blp
Image / Texture
98
JwanShoulderTies.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
JwanHair.blp
JwanMask.blp
Image / Texture
79
JwanMask.blp
JwanShoulderTies.blp
Image / Texture
98
JwanShoulderTies.blp
Done, you have imported the file JwanShoulderTies.blp.
Importing weapon.blp
Now Click the "Import File" Button:
Next select 'weapon.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 2
ShadowHunterJwan.mdx
doll.blp
feathers.blp
HeroShadowHunter2.blp
Jwan.blp
JwanCape.blp
JwanHair.blp
JwanMask.blp
JwanShoulderTies.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
JwanHair.blp
JwanMask.blp
Image / Texture
79
JwanMask.blp
JwanShoulderTies.blp
Image / Texture
98
JwanShoulderTies.blp
weapon.blp
Image / Texture
108
war3mapimported/weapon.blp
Double-click the file weapon.blp:
weapon.blp
Image / Texture
108
war3mapimported/weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
weapon.blp
Image / Texture
108
weapon.blp
The file has been properly added to the map archive:
ShadowHunterJwan.mdx
Model
227
war3mapimported/ShadowHunterJwan.mdx
doll.blp
Image / Texture
61
doll.blp
feathers.blp
Image / Texture
71
feathers.blp
HeroShadowHunter2.blp
Image / Texture
99
HeroShadowHunter2.blp
Jwan.blp
Image / Texture
59
Jwan.blp
JwanCape.blp
Image / Texture
93
JwanCape.blp
JwanHair.blp
Image / Texture
62
JwanHair.blp
JwanMask.blp
Image / Texture
79
JwanMask.blp
JwanShoulderTies.blp
Image / Texture
98
JwanShoulderTies.blp
weapon.blp
Image / Texture
108
weapon.blp
Done, you have imported the file weapon.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.