• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import BloodtrollfemleHunter

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model BloodtrollfemleHunter of the bundle BloodtrollfemleHunter. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file BloodtrollfemleHunter.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

BloodtrollfemleHunter
bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing bloodtrollfemaleCollD2.mdx

Now Click the "Import File" Button:

Next select 'bloodtrollfemaleCollD2.mdx' in the folder which you extracted from the zip archive:

BloodtrollfemleHunter
bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp

The file has been properly added to the map archive:

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx

Done, you have imported the file bloodtrollfemaleCollD2.mdx.

Importing bloodtrollfemaledire_pale.blp

Now Click the "Import File" Button:

Next select 'bloodtrollfemaledire_pale.blp' in the folder which you extracted from the zip archive:

BloodtrollfemleHunter
bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
war3mapimported/bloodtrollfemaledire_pale.blp

Double-click the file bloodtrollfemaledire_pale.blp:

bloodtrollfemaledire_pale.blp
Image / Texture
1,816
war3mapimported/bloodtrollfemaledire_pale.blp

Tick the box "Use Custom Path" and type in the correct path:

bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp

The file has been properly added to the map archive:

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp

Done, you have imported the file bloodtrollfemaledire_pale.blp.

Importing collections_armor_bloodtroll_c_01_be_m_4298544.blp

Now Click the "Import File" Button:

Next select 'collections_armor_bloodtroll_c_01_be_m_4298544.blp' in the folder which you extracted from the zip archive:

BloodtrollfemleHunter
bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
war3mapimported/collections_armor_bloodtroll_c_01_be_m_4298544.blp

Double-click the file collections_armor_bloodtroll_c_01_be_m_4298544.blp:

collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
war3mapimported/collections_armor_bloodtroll_c_01_be_m_4298544.blp

Tick the box "Use Custom Path" and type in the correct path:

collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp

The file has been properly added to the map archive:

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp

Done, you have imported the file collections_armor_bloodtroll_c_01_be_m_4298544.blp.

Importing glaive_1h_zuldazarraid_d_01red.blp

Now Click the "Import File" Button:

Next select 'glaive_1h_zuldazarraid_d_01red.blp' in the folder which you extracted from the zip archive:

BloodtrollfemleHunter
bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
war3mapimported/glaive_1h_zuldazarraid_d_01red.blp

Double-click the file glaive_1h_zuldazarraid_d_01red.blp:

glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
war3mapimported/glaive_1h_zuldazarraid_d_01red.blp

Tick the box "Use Custom Path" and type in the correct path:

glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
glaive_1h_zuldazarraid_d_01red.blp

The file has been properly added to the map archive:

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
glaive_1h_zuldazarraid_d_01red.blp

Done, you have imported the file glaive_1h_zuldazarraid_d_01red.blp.

Importing helm_armor_bloodtroll_c_01_be_m_4298557.blp

Now Click the "Import File" Button:

Next select 'helm_armor_bloodtroll_c_01_be_m_4298557.blp' in the folder which you extracted from the zip archive:

BloodtrollfemleHunter
bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
Image / Texture
540
war3mapimported/helm_armor_bloodtroll_c_01_be_m_4298557.blp

Double-click the file helm_armor_bloodtroll_c_01_be_m_4298557.blp:

helm_armor_bloodtroll_c_01_be_m_4298557.blp
Image / Texture
540
war3mapimported/helm_armor_bloodtroll_c_01_be_m_4298557.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_armor_bloodtroll_c_01_be_m_4298557.blp
Image / Texture
540
helm_armor_bloodtroll_c_01_be_m_4298557.blp

The file has been properly added to the map archive:

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
Image / Texture
540
helm_armor_bloodtroll_c_01_be_m_4298557.blp

Done, you have imported the file helm_armor_bloodtroll_c_01_be_m_4298557.blp.

Importing shoulder_armor_bloodtroll_c_01_l_4298556.blp

Now Click the "Import File" Button:

Next select 'shoulder_armor_bloodtroll_c_01_l_4298556.blp' in the folder which you extracted from the zip archive:

BloodtrollfemleHunter
bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
Image / Texture
540
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp
Image / Texture
538
war3mapimported/shoulder_armor_bloodtroll_c_01_l_4298556.blp

Double-click the file shoulder_armor_bloodtroll_c_01_l_4298556.blp:

shoulder_armor_bloodtroll_c_01_l_4298556.blp
Image / Texture
538
war3mapimported/shoulder_armor_bloodtroll_c_01_l_4298556.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_armor_bloodtroll_c_01_l_4298556.blp
Image / Texture
538
shoulder_armor_bloodtroll_c_01_l_4298556.blp

The file has been properly added to the map archive:

bloodtrollfemaleCollD2.mdx
Model
1,789
war3mapimported/bloodtrollfemaleCollD2.mdx
bloodtrollfemaledire_pale.blp
Image / Texture
1,816
bloodtrollfemaledire_pale.blp
collections_armor_bloodtroll_c_01_be_m_4298544.blp
Image / Texture
737
collections_armor_bloodtroll_c_01_be_m_4298544.blp
glaive_1h_zuldazarraid_d_01red.blp
Image / Texture
290
glaive_1h_zuldazarraid_d_01red.blp
helm_armor_bloodtroll_c_01_be_m_4298557.blp
Image / Texture
540
helm_armor_bloodtroll_c_01_be_m_4298557.blp
shoulder_armor_bloodtroll_c_01_l_4298556.blp
Image / Texture
538
shoulder_armor_bloodtroll_c_01_l_4298556.blp

Done, you have imported the file shoulder_armor_bloodtroll_c_01_l_4298556.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top