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How to import Arcane Sharpshooter

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Arcane Sharpshooter of the bundle Arcane Sharpshooter. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Arcane Sharpshooter.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootWD.dds
PlumeShootPD.dds
PlumeShootMD2.dds
PlumeShootMD1.dds
PlumeShootME1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DalaranPlumeShooter.mdx

Now Click the "Import File" Button:

Next select 'DalaranPlumeShooter.mdx' in the folder which you extracted from the zip archive:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootMD1.dds
PlumeShootMD2.dds
PlumeShootME1.dds
PlumeShootPD.dds
PlumeShootWD.dds

The file has been properly added to the map archive:

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx

Done, you have imported the file DalaranPlumeShooter.mdx.

Importing PlumeShootMD.dds

Now Click the "Import File" Button:

Next select 'PlumeShootMD.dds' in the folder which you extracted from the zip archive:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootMD1.dds
PlumeShootMD2.dds
PlumeShootME1.dds
PlumeShootPD.dds
PlumeShootWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
war3mapimported/PlumeShootMD.dds

Double-click the file PlumeShootMD.dds:

PlumeShootMD.dds
Image / Texture
1,365
war3mapimported/PlumeShootMD.dds

Tick the box "Use Custom Path" and type in the correct path:

PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds

The file has been properly added to the map archive:

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds

Done, you have imported the file PlumeShootMD.dds.

Importing PlumeShootMD1.dds

Now Click the "Import File" Button:

Next select 'PlumeShootMD1.dds' in the folder which you extracted from the zip archive:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootMD1.dds
PlumeShootMD2.dds
PlumeShootME1.dds
PlumeShootPD.dds
PlumeShootWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
war3mapimported/PlumeShootMD1.dds

Double-click the file PlumeShootMD1.dds:

PlumeShootMD1.dds
Image / Texture
2,731
war3mapimported/PlumeShootMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds

The file has been properly added to the map archive:

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds

Done, you have imported the file PlumeShootMD1.dds.

Importing PlumeShootMD2.dds

Now Click the "Import File" Button:

Next select 'PlumeShootMD2.dds' in the folder which you extracted from the zip archive:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootMD1.dds
PlumeShootMD2.dds
PlumeShootME1.dds
PlumeShootPD.dds
PlumeShootWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
war3mapimported/PlumeShootMD2.dds

Double-click the file PlumeShootMD2.dds:

PlumeShootMD2.dds
Image / Texture
1,365
war3mapimported/PlumeShootMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds

The file has been properly added to the map archive:

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds

Done, you have imported the file PlumeShootMD2.dds.

Importing PlumeShootME1.dds

Now Click the "Import File" Button:

Next select 'PlumeShootME1.dds' in the folder which you extracted from the zip archive:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootMD1.dds
PlumeShootMD2.dds
PlumeShootME1.dds
PlumeShootPD.dds
PlumeShootWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds
PlumeShootME1.dds
Image / Texture
2,731
war3mapimported/PlumeShootME1.dds

Double-click the file PlumeShootME1.dds:

PlumeShootME1.dds
Image / Texture
2,731
war3mapimported/PlumeShootME1.dds

Tick the box "Use Custom Path" and type in the correct path:

PlumeShootME1.dds
Image / Texture
2,731
PlumeShootME1.dds

The file has been properly added to the map archive:

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds
PlumeShootME1.dds
Image / Texture
2,731
PlumeShootME1.dds

Done, you have imported the file PlumeShootME1.dds.

Importing PlumeShootPD.dds

Now Click the "Import File" Button:

Next select 'PlumeShootPD.dds' in the folder which you extracted from the zip archive:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootMD1.dds
PlumeShootMD2.dds
PlumeShootME1.dds
PlumeShootPD.dds
PlumeShootWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds
PlumeShootME1.dds
Image / Texture
2,731
PlumeShootME1.dds
PlumeShootPD.dds
Image / Texture
683
war3mapimported/PlumeShootPD.dds

Double-click the file PlumeShootPD.dds:

PlumeShootPD.dds
Image / Texture
683
war3mapimported/PlumeShootPD.dds

Tick the box "Use Custom Path" and type in the correct path:

PlumeShootPD.dds
Image / Texture
683
PlumeShootPD.dds

The file has been properly added to the map archive:

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds
PlumeShootME1.dds
Image / Texture
2,731
PlumeShootME1.dds
PlumeShootPD.dds
Image / Texture
683
PlumeShootPD.dds

Done, you have imported the file PlumeShootPD.dds.

Importing PlumeShootWD.dds

Now Click the "Import File" Button:

Next select 'PlumeShootWD.dds' in the folder which you extracted from the zip archive:

Arcane Sharpshooter
DalaranPlumeShooter.mdx
PlumeShootMD.dds
PlumeShootMD1.dds
PlumeShootMD2.dds
PlumeShootME1.dds
PlumeShootPD.dds
PlumeShootWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds
PlumeShootME1.dds
Image / Texture
2,731
PlumeShootME1.dds
PlumeShootPD.dds
Image / Texture
683
PlumeShootPD.dds
PlumeShootWD.dds
Image / Texture
341
war3mapimported/PlumeShootWD.dds

Double-click the file PlumeShootWD.dds:

PlumeShootWD.dds
Image / Texture
341
war3mapimported/PlumeShootWD.dds

Tick the box "Use Custom Path" and type in the correct path:

PlumeShootWD.dds
Image / Texture
341
PlumeShootWD.dds

The file has been properly added to the map archive:

DalaranPlumeShooter.mdx
Model
1,584
war3mapimported/DalaranPlumeShooter.mdx
PlumeShootMD.dds
Image / Texture
1,365
PlumeShootMD.dds
PlumeShootMD1.dds
Image / Texture
2,731
PlumeShootMD1.dds
PlumeShootMD2.dds
Image / Texture
1,365
PlumeShootMD2.dds
PlumeShootME1.dds
Image / Texture
2,731
PlumeShootME1.dds
PlumeShootPD.dds
Image / Texture
683
PlumeShootPD.dds
PlumeShootWD.dds
Image / Texture
341
PlumeShootWD.dds

Done, you have imported the file PlumeShootWD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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