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Please try more before multiposting. Some of those update posts could've waited more trial and error; they're too close temporally to each other.
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azbe11
azbe11
Hi, sorry for that. Perfectly understandable. I'll avoid spamming in the future.
Hey bro, nice cock models) I've checked lot of them and want to ask how do you use material/layer flags like PriorityPlane/ConstantColor/SortPrimsFarZ/NoDepthTest/NoDepthSet? I've already searched quite a lot of information about this, but I have not found any really clear and comprehensive answers.
Please use the Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
Please try to keep feedback of the same day in one post unless it's truly critical.
Please use the Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
Hey. Wouldn't you mind if I use these custom models of yours for my game-story in Reforged?

-Gavinrad the Dire (as one of the paladins of my protagonist's kingdom)
-Ballador the Bright (as one of my party members in timeskip)
-Sage Truthbearer (as one of the paladins of my protagonist's kingdom)
-Anetheron (as a demon boss)
-Mephistroth (as a demon boss)

Please use the Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
Hery venger, remember me?
I'm the one who helped you with the ginormous clamshell and pearl on one of your Murloc structures.
Speaking of which, I need a reminder: how do you get a mesh such as that pearl to constantly face the camera at all times?
Please use the Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
Hello Footman16, I really like your work and your campaigns, especially Lordaeron's Destiny. I just want to ask a small question. The AI in this campaign is really good and very close to the original maps in the Warcraft campaigns. How do you do them? I'm working on a campaign too, but I have no idea how to make good AI like the ones on your campaigns or the Warcraft ones.
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Griffith
Griffith
Thanks man, i will try to learn it, i dont have any experience with JASS or coding but i will give it a shot.
Footman16
Footman16
Yeah tbh it's not that bad, as I said you can usually copy most of what you need from other scripts. If you use something like an MPQ Viewer (Ladik's MPQ Editor) for older patches or a CASC viewer (Ladik's Casc Viewer) for Reforged you can go into the game files and go into the Scripts folder and even look at the Blizzard AIs and how they wrote them. If you use custom units as well it's easy enough to add them to the AI too. I'm assuming you'll want to start with simple defence and attack base AIs that's usually the best place to start, when you try to do more complicated stuff that's when it can get tricky. If you have any questions just let me know :)

EDIT: I should say, if in doubt, checking the blizzard made campaign maps is often a good way to learn how to do things (usually properly). They also format their triggers in ways that are usually pretty effective once you get used to it.
Griffith
Griffith
I will see what i can work with, and yes i always check blizzard campagin maps to see how things work, it's where i learned most of the work but AI I just don't understand how to work with it.

I will Try to Learn JASS, Thank you Truly!
hi, am looking for a partner regarding my map, for trigger and such, i can provide the map, but i cant do the trigger to make the map as an rpg or even like LOAP, or anything, i was wondering if you'd like to partner up, i can send you a sample of the map, still on the making, but i've finished about 30% of it already
Hi, I read your old messages about the fact that it is impossible to make layers with a static texture and an animated one in one material, but you also showed an example where you did it (stars, moon, clouds). Do you understand why this is so?
Spacebuns
Spacebuns
It's probably a bug that causes it to be impossible to make layers with a static texture and an animated one in one material. I've never figured out why I did it either.
OVOgenez
OVOgenez
Sadly( But have you ever managed to avoid this bug except that time?
Spacebuns
Spacebuns
I was unable to replicate it.
Mas
ter
Ha
o
sis
,

:cgrin:
How is my favorite doom guard doing?
Please use the Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
Any updates to this? Because you know, demos and betas go to Map Development and I'd hate to move it in Simple.
Please use the Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.
Please share some feedback, your experience, not some 1 word 5/5 message.
Would you mind sharing a bit more details of your experience and some feedback?
Please share some feedback, your experience, other than 5/5 nice map.
Hello there, I would like to know in which order you review maps if it doesn't bother you :p
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Remixer
Remixer
Hi! We have a list of maps that are Pending - the maps that have waited the longest are usually first on the line. However, there might be technical reasons, personal preference or other factors that may affect the order at which maps are reviewed - for example if some map is very complex and large, it would probably take longer time to get reviewed, even if it was first on the list.
Hello Taysen

How can I move the timer window and multiboard window a little bit to the bottom?
I want them to be still aligned but less high on the screen. I send you a pictures to show you what I'm talking about.

Because in my map I have some frames on tom of the screen

Link:

Thanks for your help
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Tasyen
Tasyen
I disrecomment using frame api onto native TimerDialogs. it only brings pain & desync. Because the createcontext to get it is affected by previous played games. Outside of the mappers control and when it is not the same for all players you get desync.

moving multiboard is doable.
After you created & showed the mb with normal mb natives you get the mb frame with BlzGetFrameByName("Multiboard", 0) . then you can use it in frame natives.
BlzFrameSetAbsPoint(BlzGetFrameByName("Multiboard", 0), FRAMEPOINT_TOPRIGHT, 0.79, 0.55)
Multiboard position is affected by current resolution. With x-pos 0.8 it moves to right screen border (tested in V1.31.1).
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