🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I'm back to working this map where I left off on 1.07b-c I think. This time I thought about balancing the game more and adding new units, building to each race for the long break. I also made the monsters tougher and adding some new 1s and a new boss. And I also added two more heroes: Minigunner and Outcast. The game is also now fast-paced where you can produce almost 95% of every units in the game just 1 second. All I can say is that this version is way better than the version I posted a long time ago. A lot of the things I fixed are now useful like the upgrades and items at the Elite Shop. The game is still action packed and I added more rounds to make it even more action packed than before. Enjoy the download!
Keywords:
Utilica Survival II ROTD Return of the Dead 1.09 1.09c
Siege Defense map where you build base, upgrade stuff and train units.
1) Too much stuff in the Quest Log. I didn't even bother myself trying to find out the important stuff in there. I am playing here, not reading! (At least the Loading Screen info was quite sufficient.)
2) I don't like to control this many units with Warcraft 3 controlling system. You should notice that maximum numbers of units that can be selected at the same time is 12. It sucks but you can't just ignore it.
3) I can believe that when there is a full house of players the terrain is going to be a bit problematic - not enough free space. I would remove the allied computer player and put one player to control each of the bases in the beginning.
I agree with the quest log thing. It just back in the days I felt like adding it before I released the first version. The problem with the first version is nobody had no idea what to do so I added the basic build and other crap like that. But some of em are useful. The terrain part. Ok, I might have to agree with you, it not enough space but I'll try to figure out how to create more room. Because I played a full house with this game last night and this guy was completely complaining. I don't think the wc3 unit system is a problem at all. Just use your unit group keys and it'll be fine.
I have the map and unzipped it into my maps folder, but when I look to run it in game it doesn't show up. I've tried redownloading it a few times and it doesn't help. Any idea what the problem is?
I have the map and unzipped it into my maps folder, but when I look to run it in game it doesn't show up. I've tried redownloading it a few times and it doesn't help. Any idea what the problem is?
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